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  1. Daxter_06

    Tackling the Epic Miracle Scripts

    Hey, Alright so for a while now I've been trying my best to replicate these a little more while Lionhead's versions are unavailable right now. I have a very simple question. While I have been looking into the scripting language, I've run into a small bump with the Volcano epic. in BnW2 the...
  2. Daxter_06

    Of Gods and Mortals

    Current Game Version: Open Source v1.0 If you wish to contribute to OGaM's systems, please visit: - https://github.com/Coranarn/OGaM-OS For Black and White 2's script source code alternatively, you can go to HandsomeMatt's project page here: -...
  3. Daxter_06

    Never thought Id ask this...

    So my black and white 2 game has shunned itself just as I was going to load it up to check over the ogam lands. Every time I open it, it crashes with the old "could not create the 3d device" error. OS: Windows Vista 64-bit DirectX: 9.0c Feb 2010 Latest Graphics Card drivers Graphics Card...
  4. Daxter_06

    Of Gods and Mortals - V5 (RC 2.01)

    Daxter_06 submitted a new resource: Of Gods and Mortals - V5 (RC 2.01) - There is a host of things in this version of OGaM. Read more about this resource...
  5. Daxter_06

    OGaM: Gods of the Game

    Coming soon here shall be the profile of all gods to feature in OGaM Parts 1 & 2 and their major role in the game. In most cases on full version release, profiles of these gods shall include their scripts if you want to fight them again in your own custom maps.  :) Oh yes Kays feel free to...
  6. Daxter_06

    Of Gods and Mortals - Beta v4 Public Release

    Daxter_06 submitted a new resource: Of Gods and Mortals - Beta v4 Public Release - Hello, this be the first beta for public testing, since it's a bug test please report any bugs or pr Read more about this resource...
  7. Daxter_06

    00din's "Skirmish Tool"

    Recently I have spoken with 00din in regards to a Skirmish Mode being created. He has assured me that the tool is currently being developed and be ready hopefully by next week. The tool's expected features will include: - Installing/Uninstalling custom maps - Viewing map details such as Readme...
  8. Daxter_06

    OGaM Moddb Banner

    Hello people, as part of OGaM's development, we have a profile at Moddb. Everything is in place except for the banner. If anyone would like to create a banner for OGaM to display on the Moddb Profile Page, we would appreciate it. Anything artistic or exaggerating would be necessary. If you are...
  9. Daxter_06

    The God AI.......

    How would you rate its effectiveness so far and what it's impact would be on new custom maps in the future. I want to know this so I get an idea from the community of their opinion, plus also after seeing what the God AI can do it terms of scripting, that I could get some ideas or creative uses...
  10. Daxter_06

    Custom Map problems

    Well first of all, I think some people might have trouble using a custom map, so if you have any problems while using a custom map, you know the old "This doesn't work properly" kind of thing, then post it here, any problems with BnW2 can be posted as usual in the Main Board.
  11. Daxter_06

    NEW WAYS OF SCRIPTING

    New Ways of Scripting Hey everyone. I will be using this thread to show you new pieces of code that will allow you to further improve your scripting and give you the ability to use these new pieces to make scripting easier. An example of this is new variable scripting methods. The first method...
  12. Daxter_06

    Greenpatch V2.0

    <div>« <a href="http://www.bwfiles.com/files/index.php">Downloads Home</a> :: <a href="http://www.bwfiles.com/files/category.php?id=47">BW2 Downloads</a> :: <a href="http://www.bwfiles.com/files/category.php?id=72">BW2 Maps</a> :: <a href="http://www.bwfiles.com/files/file.php?id=935">Greenpatch...
  13. Daxter_06

    Visual Effects Editor

    Well here's a tutorial for the Visual Effects Editor. It will only cover, using the editor, but not the scripting side, because I need to perfect that code to make sure that your effects will work. Anyway here's the tutorial. Welcome to Daxter's Visual effect Editor tutorial. If you wish to...
  14. Daxter_06

    Making a Waterfall

    For all you scripters here's a piece that will allow you to create a waterfall.   WaterfallPos = marker at {ENTER POSITION HERE}   WaterFX = create visual effect "gp_s_physwaterfall.ves" strength 0.1 scale 3 at {WaterfallPos} time -1 Enjoy!! EDIT: Here's a screenie of a waterfall I added to...
  15. Daxter_06

    Creature Scripting

    One quick question, the age of the creature, is by default the maximum when you first create it through script, however I am wondering if there is a way to set it to young, you know like the tutorial island at the start of the Black & White 2 campaign.
  16. Daxter_06

    Threat of the Creed

    <div>« <a href="http://www.bwfiles.com/files/index.php">Downloads Home</a> :: <a href="http://www.bwfiles.com/files/category.php?id=47">BW2 Downloads</a> :: <a href="http://www.bwfiles.com/files/category.php?id=72">BW2 Maps</a> :: <a href="http://www.bwfiles.com/files/file.php?id=923">Threat of...
  17. Daxter_06

    Lionhead Audio Bank Text Criteria for Spell SFX

    Well I've done it. Some snooping around and I've found some text criteria for sound effects. Below is the text file contents I've created to display each text criteria for each sound effect. Lionhead Audio Bank Text Database - Found by Daxter Note: To play any sound e.g. whoosh, find the...
  18. Daxter_06

    Epic Cinematics

    Please Read First Before downloading and using the epic scripts available here at Kayssplace, please ensure that you download the sky file that is tied to the scripts. Mainsky.sky Once you have downloaded the sky file, place it into the Data\landscape\skysettings folder of your Black & White...
  19. Daxter_06

    Black & White Campaign

    <div>« <a href="http://www.bwfiles.com/files/index.php">Downloads Home</a> :: <a href="http://www.bwfiles.com/files/category.php?id=47">BW2 Downloads</a> :: <a href="http://www.bwfiles.com/files/category.php?id=72">BW2 Maps</a> :: <a href="http://www.bwfiles.com/files/file.php?id=849">Black &...
  20. Daxter_06

    Post your strategy

    What is/would be the best strategy that you would use to take a land? Post here your strategy for conquering a land. I'll start, my best strategy that I found when on the second Japanese land was to take a nearby town for a base so I can restock on soldiers. Then when ready I used two platoons...
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