Lionhead Audio Bank Text Criteria for Spell SFX

Daxter_06

New member
Joined
May 9, 2006
Messages
458
Well I've done it. Some snooping around and I've found some text criteria for sound effects. Below is the text file contents I've created to display each text criteria for each sound effect.


Code:
Lionhead Audio Bank Text Database - Found by Daxter

Note: To play any sound e.g. whoosh, find the text in this file that suits it and copy it to your script

To play the sound correctly simply use *play string sound " "*

Sound FX for Spell-type sfx

FIREBALLPICKUP2
SCRIPT_EVILWAYPULSE
SCRIPT29_PORTHOLELIGHTNING
SCRIPT29_PORTHOLE
SCRIPT29_APEFIRE
MULTIHANDPICKUP2
SCRIPT29_ARROWS4
SCRIPT29_ARROWS5
HOLDINGLAVA
CHARGINGFIREBALL1
THROWFIREBALL2
HOLDINGFIREBALL2
FIREBALLHITTINGOBJECT
FIREINHAND
FLAMETHROWER1
FLAMETHROWERSMALL
FLAMETHROWERLARGE
SCRIPT4_SEPIC_FLAMETHROWERWHOOSH1
SCRIPT1_VEPIC_FLAMETHROWERWHOOSH1
SCRIPT4_SEPIC_FLAMETHROWERWHOOSH2
SCRIPT1_VEPIC_FLAMETHROWERWHOOSH2
FLAMETHROWERWHOOSH3
SCRIPT4_SEPIC_FLAMETHROWERWHOOSH4
SCRIPT1_VEPIC_FLAMETHROWERWHOOSH4
SCRIPT4_SEPIC_CASTPSELLFREEZE1
SCRIPT1_VEPIC_CASTPSELLFREEZE1
FREEZE1
FREEZEMELT1
FREEZEMELT2
ICEFALL
INFLUENCE
SCRIPT2_EEPIC_DECAYCHARGESPELL
SCRIPT3_HEPIC_DECAYCHARGESPELL
SCRIPT1_VEPIC_DECAYCHARGESPELL
SCRIPT1_VEPIC_DECAYCHARGESPELL2
DECAYPOURSPELL
DECAYSPELL2
DECAYSPELL
BEAMLIGHTVILLAGERS
RINGWHOOSH
SCRIPT4_SEPIC_SIRENDISAPPEAR
SCRIPT4_SEPIC_EPICTOWERLOOP1
EPICTOWERELECTRIC6
SCRIPT4_SEPIC_EPICTOWERELECTRIC2
SCRIPT1_VEPIC_EPICTOWERELECTRIC2
EPICTOWERELECTRIC3
EPICTOWERELECTRIC4
EPICTOWERELECTRIC5
SCRIPT2_EEPIC_BEAMOFLIGHTSTART1
SCRIPT4_SEPIC_BEAMOFLIGHTSTART1
SCRIPT1_VEPIC_BEAMOFLIGHTSTART1
BEAMOFLIGHT1
BEAMOFLIGHT6
BEAMOFLIGHT7
BEAMOFLIGHT8
BEAMOFLIGHT9
BEAMOFLIGHT10
BEAMOFLIGHT11
BEAMOFLIGHTLOOP1
BEAMOFLIGHTLOOP2
BEAMOFLIGHTLOOP3
BEAMOFLIGHTLOOP4
BEAMOFLIGHTLOOP5
BEAMOFLIGHTLOOP6
SCRIPT2_EEPIC_BEAMOFLIGHTLOOP7
SCRIPT3_HEPIC_BEAMOFLIGHTLOOP7
SCRIPT4_SEPIC_BEAMOFLIGHTLOOP7
BEAMOFLIGHTLOOP8
BEAMOFLIGHTLOOP9
SCRIPT1_VEPIC_BEAMOFLIGHTLOOP10
SCRIPT4_SEPIC_BEAMOFLIGHTLOOP11
SCRIPT1_VEPIC_BEAMOFLIGHTLOOP11
BEAMOFLIGHTLOOP12
BEAMOFLIGHTLOOP13
BEAMOFLIGHTLOOP14
SCRIPT4_SEPIC_EPICTOWERLOOP2
SCRIPT1_VEPIC_EPICTOWERLOOP2
SCRIPT4_SEPIC_EPICTOWERLOOP3
EPICTOWERLOOP4
SYNTH1
SCRIPT1_SEPIC_SYNTH2
SCRIPT2_EEPIC_SYNTH3
SCRIPT3_HEPIC_SYNTH3
SYNTH4
SYNTH5
SYNTH6
SYNTH7
SYNTH8
SYNTH9
SYNTH10
SYNTH11
SYNTH12
BLAST
SCRIPT4_SEPIC_EXPLOSION1
SCRIPT1_VEPIC_EXPLOSION1
SCRIPT17_EXPLOSION1
SCRIPT4_SEPIC_EXPLOSION2
SCRIPT1_VEPIC_EXPLOSION2
SCRIPT4_SEPIC_EXPLOSION3
SCRIPT1_VEPIC_EXPLOSION3
SCRIPT29_EXPLOSION1
SCRIPT29_EXPLOSION2
SCRIPT29_EXPLOSION3
SCRIPT29_EXPLOSION4
SCRIPT29_EXPLOSION5
SCRIPT36_EXPLOSION1
SCRIPT36_EXPLOSION2
SCRIPT36_EXPLOSION3
SCRIPT23_EXPLOSION2
SCRIPT25_EXPLOSION3
SCRIPT25_EXPLOSION1
SCRIPT25_EXPLOSION2
SCRIPT17_EXPLOSION2
SCRIPT17_EXPLOSION3
SCRIPT32_EXPLOSION2
ROCKHIT1_LARGE
ROCKHIT2_LARGE
ROCKHIT3_LARGE
ROCKHIT4_LARGE
ROCKHIT5_LARGE
ROCKHIT6_LARGE
EARTHQUAKE1
EARTHQUAKE2
EARTHQUAKE3
EARTHQUAKE4
EARTHQUAKE5
EARTHQUAKE6
EARTHQUAKE7
EARTHQUAKE8
EARTHQUAKE9
SCRIPT2_EEPIC_EARTHQSCREAM1
SCRIPT2_EEPIC_EARTHQSCREAM2
SCRIPT2_EEPIC_EARTHQSCREAM3
SCRIPT2_EEPIC_EARTHQUAKECRACK
EARTHQUAKEEXPLOSION
SCRIPT1_VEPIC_VOLCANOWHOOSH1
SCRIPT10_VOLCANOWHOOSH1
SCRIPT25_VOLCANOWHOOSH1
SCRIPT25_VOLCANOWHOOSH10
SCRIPT25_VOLCANOWHOOSH3
SCRIPT25_VOLCANOWHOOSH8
SCRIPT25_VOLCANOWHOOSH5
SCRIPT25_VOLCANOWHOOSH6
VOLCANOWHOOSH2
SCRIPT1_VEPIC_VOLCANOWHOOSH3
VOLCANOWHOOSH4
SCRIPT1_VEPIC_VOLCANOWHOOSH5
SCRIPT1_VEPIC_VOLCANOWHOOSH6
VOLCANOWHOOSH7
SCRIPT1_VEPIC_VOLCANOWHOOSH8
SCRIPT17_VOLCANOWHOOSH8
SCRIPT17_VOLCANOWHOOSH1
SCRIPT17_VOLCANOWHOOSH3
SCRIPT17_VOLCANOWHOOSH6
SCRIPT17_VOLCANOWHOOSH5
SCRIPT17_VOLCANOWHOOSH10
VOLCANOWHOOSH9
VOLCANOWHOOSH10
SCRIPT29_VOLCANOWHOOSH1
SCRIPT29_VOLCANOWHOOSH8
SCRITP29_HITROCK1
SCRIPT29_STATUEHITGROUND
SCRIPT29_EXPLOSIONRINGOFFIRE
SCRIPT29_VILLAGERSCREAM1
SCRIPT29_VILLAGERSCREAM2
SCRIPT29_VILLAGERSCREAM3
SCRIPT29_VOLCANOWHOOSH3
SCRIPT29_VOLCANOWHOOSH10
SCRIPT29_VOLCANOWHOOSH5
SCRIPT1_VEPIC_VOLCANOWHOOSH11
VOLCANOSHOCKWAVWIND
VOLCANOSHOCKWAVBLAST1
VOLCANOSHOCKWAVBLAST2
VOLCANOSHOCKWAVBLAST3
VOLCANOSHOCKWAVFLYBY1
VOLCANOSHOCKWAVFLYBY2
VOLCANOSHOCKWAVFLYBY3
VOLCANOSHOCKWAVFLYBY4
VOLCANOSHOCKWAVFULL1
VOLCANOSHOCKWAVFULL2
VOLCANOSHOCKWAVFULL3
SCRIPT1_VEPIC_VOLCANOSHOCKWAVHIGHPITCHED
SCRIPT17_VEPIC_VOLCANOSHOCKWAVHIGHPITCHED
SCRIPT17_VOLCANOSHOCKWAVHIGHPITCHED
SCRIPT25_VOLCANOSHOCKWAVHIGHPITCHED
SCRIPT2_EEPIC_HURRICANELIGHTNING1
SCRIPT3_HEPIC_HURRICANELIGHTNING1
HURRICANELIGHTNING2
HURRICANELIGHTNING3
HURRICANELIGHTNING4
HURRICANELIGHTNING5
SCRIPT2_EEPIC_HURRICANELIGHTNING6
SCRIPT3_HEPIC_HURRICANELIGHTNING6
HURRICANEBIGTREESMASH
HURRICANTREESMASH
HURRICANELARGESMASH1
HURRICANELARGESMASH2
HURRICANELARGESMASH3
HURRICANELARGEFLYBY1
HURRICANELARGEFLYBY2
HURRICANESMALLFLYBY1
HURRICANESMALLSMASH1
HURRICANESMALLSMASH2
HURRICANESMALLSMASH3
HURRICANESMALLSMASH4
HURRICANESMALLSMASH5
HURRICANETREERIPE1
HURRICANETREERIPE2
HURRICANETREERIPE3
HURRICANETREERIPE4
HURRICANEBIGSMASH
THUNDERCLAP
LIGHTNINGSTRIKE
HEALWIND1
HEAL2
HEALHOLD
HEALCAST
HEALPOUR
HEALTHROW
LIGHTINGSPELLLOOP
LIGHTINGSPELL1
LIGHTINGSPELL2
SCRIPT10_SAMURAISHOTBEAM1
SCRIPT10_SAMURAISHOTBEAM2
SCRIPT10_SAMURAISHOTBEAM3
SCRIPT10_SAMURAISHOTBEAM4
SCRIPT10_SAMURAISHOTBEAM5
SCRIPT10_SAMURAISHOTBEAM6
SCRIPT10_SAMURAILOOP1
SCRIPT10_SAMURAIGENERALBEAM
SCRIPT10_SAMURAIELECTRIC1
SCRIPT10_SAMURAIELECTRIC2
SCRIPT10_SAMURAIELECTRIC3
SCRIPT10_SAMURAIELECTRIC4
SCRIPT10_SAMURAIELECTRIC5
SCRIPT10_SAMURAITHUNDER1
SCRITP10_SAMURAITHUNDER2
SCRIPT10_SAMURAITHUNDER3
SCRIPT10_SAMURAITHUNDER4
SCRIPT10_SAMURAIEXPLOSION
WATERTHROW
WATERINHAND
WATERPOUR
WATERHITGROUND
LSPELLHOLDINHAND
LSPELLHOLDINHAND2
LSPELLONESHOT
LSPELLHITGROUND
LSPELLTHROW
LSPELLLOOP1
LSPELLLOOP2
METEORHITMETEORWHOOSH
METEORINHAND
METEORHITGROUND
SCRIPT28_CREATURESELECT1
SCRIPT28_CREATURESELECT2
SHIELDSPELLPOUR
SHIELDSPELLPOUR2
SHIELDSPELLHOLD
SHIELDSPELLHOLD2
SHIELDSPELLCAST
SHIELDSPELLHITGROUND
SHIELDSPELLBLASTOUT1
SHIELDSPELLBLASTOUT2
GATETUTLOOP

Enjoy using them in your scripts.

There are plenty of SFX in the Audio folder and all have a text reference, as I find each and write them down, I will gladly post them for use.

Unfortunately it took me ages so I won't be revealing how I got my hands on them, but trust me it's not illegal so don't fret.

Use of the text references can be found in the new thread "Epic Cinematics" in the Modding board, where I've used them to create a fully working and complete Volcano Epic Cinematic.
 
Cool, so that how the sound effects are done.

Thanks for posting it. :)
 
Yes since I found them, I decided to post all of them here but not all the sound effects work. Usually the text with the word script infront are those that work, not sure about others because I don't have the time to check them all.

This also works well with Battle of the Gods SFX because you are able to simply copy the .LUG file to the SFX folder in the Black & White 2 directory and type out the text reference from it and voila, they are usable.

But since I'm in a good mood today I'll give a clue to how I found the text. I used a Hex Editor program, because programs like DragonUnpacker only lets you play the sounds in Windows Media Player/Winamp etc.
 
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