Epic Cinematics

Daxter_06

New member
Joined
May 9, 2006
Messages
458
Please Read First
Before downloading and using the epic scripts available here at Kayssplace,
please ensure that you download the sky file that is tied to the scripts.

Mainsky.sky

Once you have downloaded the sky file, place it into the
Data\landscape\skysettings folder of your Black & White 2 directory.

A note on the variables defined in the Volcano Script: For those who have noticed the variables defined in the volcano script, this was the first one I worked on and therefore the other epics will rely on it to be run first. If you do not wish to walk into any errors please ensure that the volcano script is listed before the others so that they may take and use the variables in this script.  :)

Volcano
Code:
// Volcano Epic Miracle Script - Unleashes an eruptive volcano that sends lava pouring down its sides and burns whatever it passes.
// Version: Full v2.0
// Changes: Lag remove, All in synchronus
define EPIC_OFFSETX_POS = 6
define EPIC_OFFSETZ_POS = 5
define ROTATION_OF_EPIC = 10
define script VolcanoCinemaControl
define script VolcanoScript

begin script VolcanoCinemaControl
          oTown = get town with id 0
          vEpic = get SCRIPT_OBJECT_TYPE_WONDER EPIC_WONDER_NUMBER_VOLCANO at {oTown} radius 300
          vEpicFoc = marker at {vEpic}+{0,-0,0}
          VolcanoPos = marker at hand position
          oVolcano = 0
          Volcano = marker at future position of epic miracle oVolcano with time 0 seconds
          CinemaFinish = 0
          EpicZOffsetVol = marker at (EPIC_OFFSETZ_POS * {vEpic})
start
   if CinemaFinish == 0
          oVolcano = get spell EPIC_WONDER_NUMBER_VOLCANO at {VolcanoPos} radius 5
               begin cinema
                 wait 2 seconds
               move camera focus to {VolcanoPos} time 5
               move camera position to {VolcanoPos} time 5
                 wait 2 seconds
               set fade red 255 green 255 blue 255 time 1
                 wait 1 second
               play string sound "SCRIPT1_VEPIC_FLAMETHROWERWHOOSH4"
               set fade in time 1
               enable fixed camera rotation at {vEpic}
               start music "norse_chant_vocal"
               play string sound "SCRIPT1_VEPIC_EPICTOWERELECTRIC2"
               set camera focus to {vEpicFoc}+{0,10,0}
               set camera position to {vEpic}+{EPIC_OFFSETX_POS * ROTATION_OF_EPIC/2,10, EpicZOffsetVol}
                 wait 7 seconds
               move camera focus to {vEpic}+{0,30,0} time 13
               move camera position to {vEpic}+{EPIC_OFFSETX_POS * ROTATION_OF_EPIC/2,30, EpicZOffsetVol} time 13 
                 wait 1.5 seconds
               enable predefined sky "volcano" time 5
                 wait 10.5 seconds
               move camera focus to {vEpic}+{0,170,5} time 1
               disable fixed camera rotation at {vEpic}
                 wait 2 seconds
               set fade red 255 green 255 blue 255 time 1
                 wait 1 second
               set camera focus to {VolcanoPos}+{0,50,0}
               set camera position to {VolcanoPos}+{0,90,80}
               set fade in time 3
                 wait 2 seconds
               move camera focus to {VolcanoPos} time 5
               stop music with fadetime -5
                 wait 8 seconds
               set camera roll 30 time -1
               set camera position to {VolcanoPos}+{8,180,46}
                 wait 6 seconds
               set camera roll 0 time -10
               set camera focus to {VolcanoPos}+{0,60,0}
               set camera position to {VolcanoPos}+{0,60,43}
		wait 3.5 seconds
               shake camera strength 6.3
                 wait 3.5 seconds
               set camera focus to {VolcanoPos}
               set camera position to {VolcanoPos}+{0,90,40}
                 wait 4.5 seconds
               stop camera shake
               set camera focus to {VolcanoPos}+{30,0,0}
               set camera position to {VolcanoPos}+{0,50,40}
                 wait 7.5 seconds
               set camera position to {VolcanoPos}+{0,120,120}
               set camera roll 0 time -100
                 wait 9 seconds
               enable predefined sky "mainsky" time 5
                 wait 5 seconds
               end cinema
                     clear right clicked object
                     clear right clicked position
                     clear left clicked object
                     clear left clicked position
               CinemaFinish = 1
               else
               CinemaFinish = 0
               end if
             until CinemaFinish == 1 or key KB_ESC down

    if key KB_ESC down
  skip current cutscene
   wait 2 seconds
    end if
end script VolcanoCinemaControl

begin script VolcanoScript

oTown = 0
vEpic = 0
oVolcano = 0

// Visual effects for the Volcano - 1 to 12
oVisual = 0
oVisual2 = 0
oVisual3 = 0
oVisual3Pos = 0
oVisual4 = 0
oVisual5 = 0
oVisual6 = 0
oVisual7 = 0
oVisual8 = 0
oVisual9 = 0
oVisual10 = 0
oVisual11 = 0
oVisual12 = 0

// Visual effects for the Volcano - 13 to 26
oVisual13 = 0
oVisual14 = 0
oVisual15 = 0
oVisual16 = 0
oVisual17 = 0
oVisual18 = 0
oVisual19 = 0
oVisual20 = 0
oVisual21 = 0
oVisual22 = 0
oVisual23 = 0
oVisual24 = 0
oVisual25 = 0
oVisual26 = 0

// Unused variables
VolcanoPos = 0
VolcanoMixer = 0
VolcanoWorldPos = 0
Sound = 0

// Volcano Epic Positions and focuses
vEpicFoc = 0
vEpicPos = 0
RelativePos = 0
Cam = marker at camera position
PosX = 0
PosZ = 0

// Front of Wonder Pos
WonderPos = 0

start
oTown = get town with id 0
WonderPos = 0

begin loop
	oVolcano = 0
	vEpic = get SCRIPT_OBJECT_TYPE_WONDER EPIC_WONDER_NUMBER_VOLCANO at {oTown} radius 300
        PosX = marker at {vEpic}+{-20,0,0}
        PosZ = marker at (vEpic * {0,0,10})
        RelativePos = marker at get world position from vEpic to {vEpic}
        vEpicPos = marker at {vEpic}+(vEpicPos * {RelativePos})
        vEpicFoc = marker at {vEpic}+{0,-0,0}
	if vEpic left clicked or vEpic right clicked
		wait 1 second
		if wonder in hand
		begin loop
			if wonder fire near hand position radius 0.5
                                VolcanoPos = marker at hand position
		    oVolcano = create volcano at {VolcanoPos} player 0
                            run background script VolcanoCinemaControl
                                wait 5 seconds
                                start music "norse_chant_vocal"
                                play string sound "SCRIPT1_VEPIC_SYNTH2"
                                wait 5 seconds
                                invoke vEpic EPIC_WONDER_STAGE_1
                                play string sound "SCRIPT1_SEPIC_SYNTH2"
                                play string sound "SCRIPT1_VEPIC_FLAMETHROWERWHOOSH4"
                                wait 4 seconds
                                play string sound "SCRIPT1_SEPIC_SYNTH2"
                                play string sound "SCRIPT1_VEPIC_FLAMETHROWERWHOOSH2"
                                invoke vEpic EPIC_WONDER_STAGE_2
                                wait 4.2 seconds
                                play string sound "SCRIPT1_SEPIC_SYNTH2"
                                play string sound "SCRIPT1_VEPIC_FLAMETHROWERWHOOSH1"
                                invoke vEpic EPIC_WONDER_STAGE_3
                                invoke vEpic EPIC_WONDER_STAGE_4
                                wait 2.5 seconds
                                invoke vEpic EPIC_WONDER_STAGE_5
                                invoke vEpic EPIC_WONDER_STAGE_6
                                invoke vEpic EPIC_WONDER_STAGE_7
                                wait 2 seconds
                                invoke vEpic EPIC_WONDER_STAGE_8
                                invoke vEpic EPIC_WONDER_STAGE_9
                                invoke vEpic EPIC_WONDER_STAGE_10
                                invoke vEpic EPIC_WONDER_STAGE_START_BEAM
                                wait 1.5 seconds
                                oVisual = create visual effect VISUAL_EFFECT_EPIC_VOLCANO_BEAM on vEpic time 1
                                oVisual20 = create visual effect VISUAL_EFFECT_EPIC_VOLCANO_BEAM on vEpic time 1
                                oVisual2 = create visual effect VISUAL_EFFECT_EPIC_VOLCANO_BEAM_PULSE_UP at {vEpic} time 1
                                oVisual16 = create visual effect VISUAL_EFFECT_EPIC_VOLCANO_BEAM_PULSE_UP at {vEpic}+{0,5,0} time 1
                                play string sound "SCRIPT1_VEPIC_EXPLOSION3"
                                stop sound "SCRIPT1_SEPIC_SYNTH2"
                                wait 2 seconds
                                play string sound "SCRIPT1_VEPIC_DECAYCHARGESPELL"
                                wait 1 second
                                play string sound "SCRIPT1_VEPIC_DECAYCHARGESPELL"
                                wait 2 seconds
                                stop visual effect oVisual
                                stop visual effect oVisual2
                                stop music with fadetime -5
                                wait 2 seconds
                                oVisual3 = create visual effect VISUAL_EFFECT_EPIC_VOLCANO_BEAM at {VolcanoPos} time -1
                                play string sound "SCRIPT1_VEPIC_BEAMOFLIGHTSTART1"
                                invoke oVolcano EPIC_START_SWIRL
                                wait 1 second
                                oVisual4 = create visual effect VISUAL_EFFECT_EPIC_VOLCANO_BEAM_PULSE_DOWN at {oVolcano}+{0,200,0} time 1
                                oVisual10 = create visual effect VISUAL_EFFECT_EPIC_VOLCANO_BEAM_PULSE_DOWN at {oVolcano}+{0,205,0} time 1
                                play string sound "SCRIPT1_VEPIC_DECAYCHARGESPELL"
                                wait 2 seconds
                                oVisual5 = create visual effect VISUAL_EFFECT_EPIC_VOLCANO_BEAM_PULSE_DOWN at {oVolcano}+{0,200,0} time 1
                                oVisual11 = create visual effect VISUAL_EFFECT_EPIC_VOLCANO_BEAM_PULSE_DOWN at {oVolcano}+{0,205,0} time 1
                                play string sound "SCRIPT1_VEPIC_DECAYCHARGESPELL"
                                wait 2 seconds
                                oVisual6 = create visual effect VISUAL_EFFECT_EPIC_VOLCANO_BEAM_PULSE_DOWN at {oVolcano}+{0,200,0} time 1
                                oVisual12 = create visual effect VISUAL_EFFECT_EPIC_VOLCANO_BEAM_PULSE_DOWN at {oVolcano}+{0,205,0} time 1
                                play string sound "SCRIPT1_VEPIC_DECAYCHARGESPELL"
                                invoke oVolcano EPIC_START_SHOCKWAVE
                                start music "volcano_music"
                                wait 1 second
				play string sound "SCRIPT2_EEPIC_EARTHQUAKECRACK"
				invoke oVolcano EPIC_START_RISING
                                invoke oVolcano EPIC_START_SMOKE
                                wait 1 second
                                oVisual7 = create visual effect VISUAL_EFFECT_EPIC_VOLCANO_BEAM_PULSE_DOWN at {oVolcano}+{0,200,0} time 1
                                oVisual13 = create visual effect VISUAL_EFFECT_EPIC_VOLCANO_BEAM_PULSE_DOWN at {oVolcano}+{0,205,0} time 1
                                play string sound "SCRIPT1_VEPIC_DECAYCHARGESPELL"
                                wait 2 seconds
                                oVisual7 = create visual effect VISUAL_EFFECT_EPIC_VOLCANO_BEAM_PULSE_DOWN at {oVolcano}+{0,200,0} time 1
                                oVisual13 = create visual effect VISUAL_EFFECT_EPIC_VOLCANO_BEAM_PULSE_DOWN at {oVolcano}+{0,205,0} time 1
                                play string sound "SCRIPT1_VEPIC_DECAYCHARGESPELL"
                                wait 2 seconds
                                oVisual8 = create visual effect VISUAL_EFFECT_EPIC_VOLCANO_BEAM_PULSE_DOWN at {oVolcano}+{0,200,0} time 1
                                oVisual14 = create visual effect VISUAL_EFFECT_EPIC_VOLCANO_BEAM_PULSE_DOWN at {oVolcano}+{0,205,0} time 1
                                play string sound "SCRIPT1_VEPIC_DECAYCHARGESPELL"
                                wait 2 seconds
                                oVisual9 = create visual effect VISUAL_EFFECT_EPIC_VOLCANO_BEAM_PULSE_DOWN at {oVolcano}+{0,200,0} time 1
                                oVisual15 = create visual effect VISUAL_EFFECT_EPIC_VOLCANO_BEAM_PULSE_DOWN at {oVolcano}+{0,205,0} time 1
                                play string sound "SCRIPT1_VEPIC_DECAYCHARGESPELL"
				wait 2 seconds
                                oVisual21 = create visual effect VISUAL_EFFECT_EPIC_VOLCANO_BEAM_PULSE_DOWN at {oVolcano}+{0,200,0} time 1
                                oVisual22 = create visual effect VISUAL_EFFECT_EPIC_VOLCANO_BEAM_PULSE_DOWN at {oVolcano}+{0,205,0} time 1
                                play string sound "SCRIPT1_VEPIC_DECAYCHARGESPELL"
                                wait 3 seconds
                                stop sound "SCRIPT2_EEPIC_EARTHQUAKECRACK"
                                oVisual25 = create visual effect VISUAL_EFFECT_EPIC_VOLCANO_BEAM_PULSE_DOWN at {oVolcano}+{0,200,0} time 1
                                oVisual26 = create visual effect VISUAL_EFFECT_EPIC_VOLCANO_BEAM_PULSE_DOWN at {oVolcano}+{0,205,0} time 1
                                play string sound "SCRIPT1_VEPIC_DECAYCHARGESPELL"
                                play string sound "SCRIPT1_VEPIC_EXPLOSION3"
                                play string sound "SCRIPT1_VEPIC_VOLCANOSHOCKWAVHIGHPITCHED"
                                invoke oVolcano EPIC_START_EXPLOSION
                                invoke oVolcano EPIC_FLASH
                                invoke oVolcano EPIC_FLASH
                                oVisual16 = create visual effect VISUAL_EFFECT_EPIC_VOLCANO_BEAM_PULSE_DOWN at {oVolcano}+{0,200,0} time 1
                                oVisual17 = create visual effect VISUAL_EFFECT_EPIC_VOLCANO_BEAM_PULSE_DOWN at {oVolcano}+{0,205,0} time 1
                                play string sound "SCRIPT1_VEPIC_DECAYCHARGESPELL"
                                wait 2 seconds
                                oVisual23 = create visual effect VISUAL_EFFECT_EPIC_VOLCANO_BEAM_PULSE_DOWN at {oVolcano}+{0,200,0} time 1
                                oVisual24 = create visual effect VISUAL_EFFECT_EPIC_VOLCANO_BEAM_PULSE_DOWN at {oVolcano}+{0,205,0} time 1
                                play string sound "SCRIPT1_VEPIC_DECAYCHARGESPELL"
                                wait 3.5 seconds
                                stop visual effect oVisual3
                                play string sound "SCRIPT1_VEPIC_EXPLOSION3"
                                invoke oVolcano EPIC_START_EXPLOSION
                                invoke oVolcano EPIC_FLASH
                                invoke oVolcano EPIC_FLASH
				invoke oVolcano EPIC_START_BUBBLING_LAVA
				invoke oVolcano EPIC_START_LAVA
                                wait 6 seconds
				invoke oVolcano EPIC_START_ASH
				invoke oVolcano EPIC_START_SMOKE
                                play string sound "SCRIPT1_VEPIC_EXPLOSION3"
                                invoke oVolcano EPIC_START_EXPLOSION
                                invoke oVolcano EPIC_FLASH
                                invoke oVolcano EPIC_FLASH
                                wait 0.2 seconds
				invoke oVolcano EPIC_START_ROCK_SHOWER
				invoke oVolcano EPIC_SPAWN_ROCKS
                                wait 4 seconds
                                play string sound "SCRIPT1_VEPIC_EXPLOSION3"
                                invoke oVolcano EPIC_START_EXPLOSION
                                invoke oVolcano EPIC_FLASH
                                invoke oVolcano EPIC_FLASH
                                wait 4.2 seconds
                                play string sound "SCRIPT1_VEPIC_EXPLOSION3"
                                invoke oVolcano EPIC_START_EXPLOSION
                                invoke oVolcano EPIC_FLASH
                                invoke oVolcano EPIC_FLASH
                                wait 5 seconds
                                play string sound "SCRIPT1_VEPIC_EXPLOSION3"
                                invoke oVolcano EPIC_START_EXPLOSION
                                invoke oVolcano EPIC_FLASH
                                invoke oVolcano EPIC_FLASH
                                enable predefined sky "ogam" time 5
                                wait 5 seconds
                                play string sound "SCRIPT1_VEPIC_EXPLOSION3"
                                invoke oVolcano EPIC_START_EXPLOSION
                                invoke oVolcano EPIC_FLASH
                                invoke oVolcano EPIC_FLASH
                                wait 2 seconds
                                play string sound "SCRIPT1_VEPIC_EXPLOSION3"
                                invoke oVolcano EPIC_START_EXPLOSION
                                invoke oVolcano EPIC_FLASH
                                invoke oVolcano EPIC_FLASH
                                play string sound "SCRIPT1_VEPIC_EXPLOSION3"
                                invoke oVolcano EPIC_START_EXPLOSION
                                invoke oVolcano EPIC_FLASH
                                invoke oVolcano EPIC_FLASH
                                wait 2 seconds
                                play string sound "SCRIPT1_VEPIC_EXPLOSION3"
				wait 28 seconds
				invoke oVolcano EPIC_STOP_ASH
				invoke oVolcano EPIC_STOP_SMOKE
				invoke oVolcano EPIC_END_ROCK_SHOWER
				invoke oVolcano EPIC_START_FALLING
				invoke oVolcano EPIC_STOP_BUBBLING_LAVA
				wait 10 seconds
				invoke oVolcano EPIC_STOP_LAVA
				wait 5 seconds
				delete oVolcano
                                invoke vEpic EPIC_WONDER_STAGE_LAST
                                clear right clicked object
                                clear right clicked position
                                clear left clicked object
                                clear left clicked position
                               oVolcano = 1
                               else oVolcano = 0
                               end if
                              until oVolcano == 1
		      end loop
		end if
	end if
if oVolcano == 1
release loop
end if
end loop
end script VolcanoScript
 

Daxter_06

New member
Joined
May 9, 2006
Messages
458
Siren
Code:
// Unleash the beauty of the siren to do your task of swaying people to your point of view.
// Version: Full v2.0
// Changes: Lag remove, everything in synchronus
define script SirenScript

begin script SirenScript

// Other variables
oTown = get town with id 0
oVisual = 0
oVisual2 = 0
SirenSeed = 0
Rock1 = 0
SirenInf = 0

// Siren Variables//

// SirenSpell - the argument on the right of the equals sign is what SirenSpell will equal,
// and what is declared on the right will be the SirenSpell.
SirenSpell = 0

// oSiren - variable used for determining if the Siren has finished.
oSiren = 0

// SirenHeld - variable used to determine what is being held
SirenHeld = 0

// SirenPos - variable declaring the firing position of the Siren.
SirenPos = 0

// StarNymph - declares the object Nymph as a plot item to the Siren.
StarNymph = 0

// StarVillager - applies similar to StarNymph.
StarVillager = 0

// StarGatehouse - declares the star gatehouse closest to the Siren and opens for converted villagers.
StarGatehouse = 0

// Siren Wonder Tower Variables
sEpic = 0
sEpicPos = 0
sEpicFoc = 0
RelativePos = 0
Epic = 0

start
begin loop
	oSiren = 0
        SirenSpell = 0
        SirenHeld = get object held
        // sEpic - straight forward, looking for the epic tower
	sEpic = get SCRIPT_OBJECT_TYPE_WONDER EPIC_WONDER_NUMBER_SIREN at {oTown} radius 300
        RelativePos = marker at get world position from sEpic to {sEpic}
        sEpicPos = marker at {sEpic}+(sEpic * {RelativePos}+{15,5,sEpic})
        sEpicFoc = marker at {sEpic}+{0,-0,0}
      if sEpic exists and SCRIPT_OBJECT_PROPERTY_TYPE_BUILT_PERCENTAGE of sEpic == 1.0
        wait 1 second
        // If the Siren Tower is clicked, empty the hand of the wonder's epic and 
        // replace with a replica quickly.
        if sEpic right clicked and wonder in hand or sEpic left clicked and wonder in hand
        empty player hand
         wait 0.2 seconds
         Rock1 = create MOBILESTATIC BOULDERROUND at hand position
         SirenSeed = create visual effect VISUAL_EFFECT_SIREN_SEED on Rock1 time -1
         set Rock1 in player 0 hand
         SirenHeld = Rock1
         Epic = get spell EPIC_WONDER_NUMBER_SIREN at {sEpic} radius 0.5
             wait 1 second
		begin loop
              // If the action button is clicked, then stop the visual effect on the replica and delete it,
              // thus, making the created siren look like it's from the wonder.
              if bindable action BINDABLE_ACTION_TYPE_ACTION performed
                SirenPos = marker at hand position+{0,-2,0}
                SirenSpell = create siren at {SirenPos} player 0
                StarGatehouse = get SCRIPT_OBJECT_TYPE_ABODE ABODE_NUMBER_GATEHOUSE at {SirenSpell} radius 500
                  if StarGatehouse not exists
                StarGatehouse = get SCRIPT_OBJECT_TYPE_ABODE ABODE_NUMBER_GATEHOUSE_F at {SirenSpell} radius 500
                  end if
                     clear player 0 spell charging
                     stop visual effect SirenSeed
                     delete Rock1
                  // Standard Siren Wonder and Miracle procedure.
		      begin cinema
                                enable global influence
                                wait 2 seconds
                                move camera focus to hand position time 4
                                move camera position to hand position time 4
                                wait 2 seconds
                                set fade red 255 green 255 blue 255 time 2
                                wait 3 seconds
                                play string sound "SCRIPT4_SEPIC_FLAMETHROWERWHOOSH4"
                                set fade in time 1
                                start music "japanese_chant"
                                set camera focus to {sEpicFoc}+{0,5,0}
                                set camera position to {sEpicPos}
                                wait 3 seconds
                                move camera focus to {sEpic}+{0,35,0} time 13
                                move camera position to {sEpicPos}+{0,30,0} time 13
                                wait 3 seconds
                                stop visual effect oVisual
                                invoke sEpic EPIC_WONDER_STAGE_1
                                invoke sEpic EPIC_WONDER_STAGE_2
                                play string sound "SCRIPT4_SEPIC_EXPLOSION2"
                                wait 3 seconds
                                invoke sEpic EPIC_WONDER_STAGE_3
                                invoke sEpic EPIC_WONDER_STAGE_4
                                play string sound "SCRIPT4_SEPIC_EXPLOSION2"
                                enable predefined sky "siren" time 5
                                wait 3 seconds
                                invoke sEpic EPIC_WONDER_STAGE_5
                                invoke sEpic EPIC_WONDER_STAGE_6
                                invoke sEpic EPIC_WONDER_STAGE_7
                                wait 1 second
                                play string sound "SCRIPT4_SEPIC_EPICTOWERELECTRIC2"
                                invoke sEpic EPIC_WONDER_STAGE_8
                                invoke sEpic EPIC_WONDER_STAGE_9
                                invoke sEpic EPIC_WONDER_STAGE_10
                                invoke sEpic EPIC_WONDER_STAGE_START_BEAM
                                wait 4 seconds
                                move camera focus to {sEpic}+{0,170,4} time 1
                                oVisual = create visual effect VISUAL_EFFECT_WONDER_SIREN_BEAM at {sEpic}+{0,40,0} time -1
                                stop sound "SCRIPT4_SEPIC_EPICTOWERELECTRIC2"
                                play string sound "SCRIPT4_SEPIC_EXPLOSION3"
                                wait 2 seconds
                                set fade red 255 green 255 blue 255 time 1
                                wait 1.5 seconds
                                invoke sEpic EPIC_WONDER_STAGE_END_BEAM
                                set fade in time 1
                                set camera focus to {SirenPos}
                                set camera position to {SirenPos}+{0,60,40}
		               wait 2.2 seconds
                                invoke SirenSpell EPIC_BEAM_DOWN
                                play string sound "SCRIPT4_SEPIC_BEAMOFLIGHTSTART1"
                                stop music with fadetime -2
		               invoke SirenSpell EPIC_MOVE_VILLAGERS
                                play string sound "SCRIPT4_SEPIC_BEAMOFLIGHTLOOP7"
                                wait 2 seconds
                                stop visual effect oVisual2
                                wait 4 seconds
		               invoke SirenSpell EPIC_SHOW_SIREN
                                wait 1.5 seconds
                           stop sound "SCRIPT4_SEPIC_BEAMOFLIGHTLOOP7"
		start music "sirensong"
		set camera focus to {SirenPos}+{0,0,0}
		set camera position to {SirenPos}+{0,20,3}
                                    move camera position to {SirenPos}+{0,50,3} time 7
		wait 7 seconds
                    say "BW2T_SCRIPT_SIREN_SONG_10"
                set camera focus to {SirenPos}+{0,35,0}
		set camera position to {SirenPos}+{25,35,3}
		wait 4 seconds
                                StarVillager = get living villager at {SirenSpell} radius 150
                                StarVillager = get star villager near {SirenSpell} radius 150
                                StarNymph = get SirenSpell star EPIC_OBJECT_NYMPH
                wait 6.5 seconds
                say "BW2T_SCRIPT_SIREN_SONG_20"
		invoke SirenSpell EPIC_SUMMON_NYMPHS
		invoke SirenSpell EPIC_ADD_NYMPHS
		set camera position to {SirenPos}+{-35,20,10}
		wait 7 seconds
		set camera position to {SirenPos}+{16,30,6}
                wait 2 seconds
                say "BW2T_SCRIPT_SIREN_SONG_30"
                move camera position to {SirenPos}+{16,20,16} time 7
                set camera focus to {SirenPos}+{0,30,0}
		wait 4 seconds
		set camera position to {SirenPos}+{-50,40,50}
                wait 1 second
                move camera position to {SirenPos}+{-30,40,60} time 6
		wait 3 seconds
                say "BW2T_SCRIPT_SIREN_SONG_40"
		wait 8 seconds
			invoke SirenSpell EPIC_TRIGGER_NYMPHS_GESTURE
				wait 3 seconds
			invoke SirenSpell EPIC_TRIGGER_NYMPHS
                                	wait 1 second
                                move camera focus to {StarVillager} time 5
                                set camera position to {SirenPos}+{5,35,-25}
                                	wait 7 seconds
				   set camera position to {StarVillager}+{6,7,5}
                                say "BW2T_SCRIPT_SIREN_SONG_50"
					wait 5.5 seconds
				   move camera position to {StarVillager}+{12,7,5} time 8
				   move camera focus to {StarVillager}-{8,-7,5} time 8
                                say "BW2T_SCRIPT_SIREN_SONG_60"
                                	wait 8 seconds
				    move camera position to {SirenPos}+{5,7,-35} time 8
					wait 10 seconds
				invoke SirenSpell EPIC_REMOVE_SIREN
                                set StarVillager player 0
                                // Set the StarVillagers home position then open the nearest gatehouse to let them get there.
                                set StarVillager home position {oTown}
                                set gate StarGatehouse open
                                // These states are set so that the villagers don't get stuck, and are directed to do something else.
                                state StarVillager VILLAGER_SUBSTATE_HUG_TREE
                                wait 0.2 seconds
                                state StarVillager VILLAGER_SUBSTATE_GO_HOME
                                set villager StarVillager default speed to SCRIPT_VILLAGER_DEFAULT_SPEED_RUNNING
                                play string sound "SCRIPT4_SEPIC_SIRENDISAPPEAR"
                                set camera focus to {SirenPos}
                                set camera position to {SirenPos}+{10,15,40}
                                wait 5 seconds
                                enable predefined sky "ogam" time 5
		           end cinema
                                wait 4 seconds
                                move StarVillager position to {oTown}
                                invoke SirenSpell EPIC_SHUT_DOWN_BEAM
                                invoke SirenSpell EPIC_END_SPELL
                                wait 1 second
                                invoke sEpic EPIC_WONDER_STAGE_LAST
                                stop visual effect oVisual
                                disable global influence
                                clear right clicked object
                                clear right clicked position
                                delete SirenSpell
                                delete Epic
                                oSiren = 0
                           elsif SirenHeld != Rock1 or bindable action BINDABLE_ACTION_TYPE_CANCEL_CURRENT_ACTION performed
                                stop visual effect SirenSeed
                                delete Rock1
                                stop spell SirenSpell
                                delete SirenSpell
                                wait 1 second
                           else
                                oSiren = 1                                
                                end if
                        until oSiren == 0
                    end loop
             end if
       end if
end loop
end script SirenScript
 

Daxter_06

New member
Joined
May 9, 2006
Messages
458
Hurricane
Code:
// Hurricane Epic Miracle Script 
// - Unleashes a violent hurricane 
//   that picks up and hurls around 
//   objects in the world.
define script HurricaneCinemaControl(oHurricane)
define script HurricaneScript

begin script HurricaneCinemaControl(oHurricane)
          oTown = get town with id 0
          hEpic = get SCRIPT_OBJECT_TYPE_WONDER EPIC_WONDER_NUMBER_HURRICANE at {oTown} radius 300
          hEpicFoc = marker at {hEpic}+{0,-0,0}
          HurricanePos = marker at hand position
          Hurricane = marker at future position of epic miracle oHurricane with time 0 seconds
          CinemaFinish = 0
          EpicZOffsetHur = marker at (EPIC_OFFSETZ_POS * {hEpic})
start
   if CinemaFinish == 0
		 begin cinema
                           enable global influence
			wait 2 seconds
                                move camera focus to {HurricanePos} time 5
                                move camera position to {HurricanePos} time 5
			wait 2 seconds
                                set fade red 255 green 255 blue 255 time 2
			wait 2 seconds
                                set fade in time 1
                                set camera focus to {hEpicFoc}+{0,10,0}
                                set camera position to {hEpic}+{EPIC_OFFSETX_POS * ROTATION_OF_EPIC/2, 10,EpicZOffsetHur}
			wait 7 seconds
                                move camera focus to {hEpic}+{0,30,0} time 13
                                move camera position to {hEpic}+{EPIC_OFFSETX_POS * ROTATION_OF_EPIC/2,30,EpicZOffsetHur} time 13
			wait 14 seconds
                                move camera focus to {hEpic}+{0,140,3} time 1
			wait 2 seconds
                                set fade red 255 green 255 blue 255 time 1
			wait 1 second
                                set camera focus to {HurricanePos}
                                set camera position to {HurricanePos}+{0,250,180}
				set fade in time 1
			wait 4 seconds
                                set camera focus follow oHurricane offset {0,240,0}
                                set camera position follow oHurricane offset {80,240,130}
			wait 5 seconds
                                set camera focus follow oHurricane
                                set camera position follow oHurricane offset {40,100,60}
			wait 6 seconds
                                set camera position to {oHurricane}+{80,30,0}
                                set camera focus to {oHurricane}+{10,30,0}
			wait 4 seconds
                                set camera focus follow oHurricane
                                set camera position follow oHurricane offset {40,200,-150}
			wait 5 seconds
                                set camera focus follow oHurricane
                                set camera position follow oHurricane offset {40,100,60}
			wait 12 seconds
                                disable global influence
               			enable predefined sky "mainsky" time 5
			wait 5 seconds
                    end cinema
		CinemaFinish = 1
	else
		CinemaFinish = 0
	end if
		until CinemaFinish == 1 or key KB_ESC down

    if key KB_ESC down
  skip current cutscene
   wait 2 seconds
    end if				
end script HurricaneCinemaControl

begin script HurricaneScript

// Other Variables
oTown = 0
hEpic = 0
oVisual = 0
oVisual2 = 0
oVisual3 = 0

// Hurricane Specific variables
HurricanePhysics = 0
HurricanePos = 0
HurricaneReady = 0
oHurricane = 0
HurricaneHeld = 0

// Visual effects to replace wonder's miracle
Rock1 = 0
HurricaneSeed = 0

// Camera variables to put cam directly in front of wonder
RelativePos = 0
hEpicPos = 0
hEpicFoc = 0


start

oTown = get town with id 0

begin loop
	oHurricane = 0
	hEpic = get SCRIPT_OBJECT_TYPE_WONDER EPIC_WONDER_NUMBER_HURRICANE at {oTown} radius 300
        RelativePos = marker at get world position from hEpic to {hEpic}
        hEpicPos = marker at {hEpic}+(hEpic * {RelativePos}+{-20,10,hEpic})
        hEpicFoc = marker at {hEpic}+{0,-0,0}
      if hEpic exists and SCRIPT_OBJECT_PROPERTY_TYPE_BUILT_PERCENTAGE of hEpic == 1.0
        wait 1 second
        if hEpic right clicked and wonder in hand or hEpic left clicked and wonder in hand
        empty player hand
         wait 0.2 seconds
         Rock1 = create SCRIPT_OBJECT_TYPE_MOBILE_STATIC MOBILE_STATIC_INFO_BOULDER_ROUND at hand position
         HurricaneSeed = create visual effect VISUAL_EFFECT_HURRICANE_SEED on Rock1 time -1
         set Rock1 in player 0 hand
         HurricaneHeld = get object held
         HurricaneHeld = Rock1
             wait 1 second
		begin loop
              if bindable action BINDABLE_ACTION_TYPE_ACTION performed
                HurricanePos = marker at hand position
                oHurricane = create hurricane at {HurricanePos} player 0 direction {125,0,223}
                     clear player 0 spell charging
                     stop visual effect HurricaneSeed
                     delete Rock1
			run background script HurricaneCinemaControl(oHurricane)
                                wait 7 seconds
                                play string sound "SCRIPT1_VEPIC_FLAMETHROWERWHOOSH4"
                                start music "egypt_chant"
                                wait 5 seconds
                                invoke hEpic EPIC_WONDER_STAGE_1
                                play string sound "SCRIPT3_HEPIC_SYNTH3"
                                play string sound "SCRIPT1_VEPIC_BEAMOFLIGHTLOOP10"
                                wait 5 seconds
                                invoke hEpic EPIC_WONDER_STAGE_2
                                play string sound "SCRIPT3_HEPIC_SYNTH3"
                                play string sound "SCRIPT1_VEPIC_BEAMOFLIGHTLOOP10"
                                wait 1 second
                                enable predefined sky "hurricane" time 5
                                wait 3 seconds
                                play string sound "SCRIPT3_HEPIC_SYNTH3"
                                play string sound "SCRIPT1_VEPIC_BEAMOFLIGHTLOOP10"
                                invoke hEpic EPIC_WONDER_STAGE_3
                                invoke hEpic EPIC_WONDER_STAGE_4
                                invoke hEpic EPIC_WONDER_STAGE_5
                                invoke hEpic EPIC_WONDER_STAGE_6
                                invoke hEpic EPIC_WONDER_STAGE_7
                                invoke hEpic EPIC_WONDER_STAGE_8
                                play string sound "SCRIPT4_SEPIC_BEAMOFLIGHTLOOP7"
                                wait 2 seconds
                                play string sound "HURRICANELIGHTNING3"
                                play string sound "SCRIPT3_HEPIC_SYNTH3"
                                invoke hEpic EPIC_WONDER_STAGE_9
                                invoke hEpic EPIC_WONDER_STAGE_10
                                wait 3 seconds
                                stop sound "SCRIPT4_SEPIC_BEAMOFLIGHTLOOP7"
                                wait 1 second
                                oVisual = create visual effect VISUAL_EFFECT_HURRICANE_BEAM on hEpic time 1
                                oVisual2 = create visual effect VISUAL_EFFECT_HURRICANE_PULSE on hEpic time 1
                                play string sound "SCRIPT3_HEPIC_HURRICANELIGHTNING1"
                                stop sound "HURRICANELIGHTNING2"
                                wait 2 seconds
                                wait 1 second
                                set fade in time 1
                                invoke oHurricane EPIC_WONDER_STAGE_START_BEAM
                                oVisual3 = create visual effect VISUAL_EFFECT_HURRICANE_BEAM at {HurricanePos} time -1
                                play string sound "SCRIPT2_EEPIC_BEAMOFLIGHTSTART1"
                                stop sound "SCRIPT3_HEPIC_SYNTH2"
                                stop sound "SCRIPT3_HEPIC_SYNTH3"
                                stop sound "SCRIPT1_VEPIC_BEAMOFLIGHTLOOP10"
                                invoke oHurricane EPIC_WONDER_STAGE_END_BEAM
                                stop music with fadetime 1
                                start music "hurricane_music"
				invoke oHurricane EPIC_CREATE_CLOUDS
				invoke oHurricane EPIC_SET_CLOUDS_STORM
				invoke oHurricane EPIC_ENTER_TORNADO
                                wait 0.3 seconds
                                invoke oHurricane EPIC_START_GROUND_SWIRL
				invoke oHurricane EPIC_START_TOP_SWIRL
                                stop visual effect oVisual3
                                wait 9 seconds
                                invoke oHurricane EPIC_MOVE_TORNADO
				invoke oHurricane EPIC_CRUMBLE_BUILDINGS
				invoke oHurricane EPIC_ENABLE_TORNADO_DESTRUCTION
                                wait 28 seconds                                
				invoke oHurricane EPIC_DISABLE_TORNADO_DESTRUCTION
				invoke oHurricane EPIC_STOP_TORNADO
				invoke oHurricane EPIC_EXIT_TORNADO
				invoke oHurricane EPIC_CLEAR_CLOUDS
				invoke oHurricane EPIC_END_TORNADO
				delete oHurricane
                                enable predefined sky "ogam" time 5
                                wait 5 seconds
                                stop music with fadetime 2
                                delete oHurricane
                                invoke hEpic EPIC_WONDER_STAGE_LAST
                                clear right clicked object
                                clear right clicked position
                                clear left clicked object
                                clear left clicked position
				oHurricane = 1
                           elsif HurricaneHeld != Rock1 or bindable action BINDABLE_ACTION_TYPE_CANCEL_CURRENT_ACTION performed
                                skip current cutscene
                                stop visual effect HurricaneSeed
                                delete Rock1
                                stop spell oHurricane
                                delete oHurricane
                                wait 1 second 
			end if
                              until oHurricane == 1
		 end loop
             end if
       end if
end loop

end script HurricaneScript

Earthquake
Code:
// The Earthquake Epic Script - Unleashes a devastating earthquake that rips through towns.
// Version: Full v2.5
// Changes, Lag removed, All in Synchronus, added new sounds
define script EarthquakeScript

begin script EarthquakeScript

// Other variables
oTown = 0
eEpic = 0

// Visual effects for Earthquake
oVisual = 0
oVisual2 = 0
oVisual3 = 0
Viz = 0
Viz2 = 0
Viz3 = 0
Viz4 = 0
Vis = 0

// Earthquake variables
oEarthquake = 0
EarthquakePos = 0
Rock1 = 0
EarthquakeSeed = 0
EarthquakeHeld = 0
Hand = marker at hand position

// Camera variables to put cam directly in front of wonder
RelativePos = 0
eEpicPos = 0
eEpicFoc = 0

start

oTown = get town with id 0

begin loop
	oEarthquake = 0
	eEpic = get SCRIPT_OBJECT_TYPE_WONDER EPIC_WONDER_NUMBER_EARTHQUAKE at {oTown} radius 300
        RelativePos = marker at get world position from eEpic to {eEpic}
        eEpicPos = marker at {eEpic}+(eEpic * {RelativePos}+{15,10,eEpic})
        eEpicFoc = marker at {eEpic}+{0,-0,0}
      if eEpic exists and SCRIPT_OBJECT_PROPERTY_TYPE_BUILT_PERCENTAGE of eEpic == 1.0
        wait 1 second
        // If Earthquake Wonder Tower clicked, remove the miracle from the hand and replace
        // with a replica quickly.
	if eEpic left clicked and wonder in hand or eEpic right clicked and wonder in hand
        empty player hand
         wait 0.2 seconds
         Rock1 = create SCRIPT_OBJECT_TYPE_MOBILE_STATIC MOBILE_STATIC_INFO_BOULDER_ROUND at hand position
         EarthquakeSeed = create visual effect VISUAL_EFFECT_EARTHQUAKE_SEED on Rock1 time -1
         set Rock1 in player 0 hand
         EarthquakeHeld = get object held
         EarthquakeHeld = Rock1
		wait 1 second
		begin loop
                        // If action button is clicked, then delete the replica and VFX,
                        // and start the Earthquake process.
			if bindable action BINDABLE_ACTION_TYPE_ACTION performed
                                EarthquakePos = marker at hand position
				oEarthquake = create earthquake start hand position end hand position player 0
                                clear player 0 spell charging
                                stop visual effect EarthquakeSeed
                                delete Rock1
                        // Standard Earthquake Wonder and Miracle Procedure							
                          begin cinema
                                enable global influence
                                wait 2 seconds
                                move camera focus to {oEarthquake} time 5
                                move camera position to {oEarthquake} time 5
                                wait 2 seconds
                                set fade red 255 green 255 blue 255 time 1
                                wait 1 second
                                play string sound "SCRIPT1_VEPIC_FLAMETHROWERWHOOSH4"
                                set fade in time 1
                                start music "greek_chant"
                                set camera focus to {eEpicFoc}+{0,10,0}
                                set camera position to {eEpicPos}
                                play string sound "BEAMOFLIGHTLOOP1"
                                wait 5 seconds
                                invoke eEpic EPIC_WONDER_STAGE_1
                                play string sound "SCRIPT2_EEPIC_SYNTH3"
                                wait 2.5 seconds
                                move camera focus to {eEpic}+{0,30,0} time 13
                                move camera position to {eEpicPos}+{0,20,0} time 13
                                wait 2 seconds
                                play string sound "SCRIPT2_EEPIC_SYNTH3"
                                invoke eEpic EPIC_WONDER_STAGE_2
                                wait 1 second
                                enable predefined sky "earthquake" time 5
                                wait 2 seconds
                                invoke eEpic EPIC_WONDER_STAGE_3
                                invoke eEpic EPIC_WONDER_STAGE_4
                                invoke eEpic EPIC_WONDER_STAGE_5
                                invoke eEpic EPIC_WONDER_STAGE_6
                                play string sound "BEAMOFLIGHTLOOP1"
                                wait 2 seconds
                                play string sound "BEAMOFLIGHTLOOP1"
                                play string sound "SCRIPT2_EEPIC_SYNTH2"
                                invoke eEpic EPIC_WONDER_STAGE_7
                                invoke eEpic EPIC_WONDER_STAGE_8
                                invoke eEpic EPIC_WONDER_STAGE_9
                                invoke eEpic EPIC_WONDER_STAGE_10
                                invoke eEpic EPIC_WONDER_STAGE_START_BEAM
                                invoke eEpic EPIC_START_CASTING
                                invoke eEpic EPIC_PULSE_UP
                                wait 2.5 seconds
                                move camera focus to {eEpic}+{0,140,0} time 1
                                oVisual = create visual effect VISUAL_EFFECT_EARTHQUAKE_BEAM on eEpic time 1
                                oVisual2 = create visual effect VISUAL_EFFECT_EARTHQUAKE_FLARE at {eEpic} time 1
                                play string sound "SCRIPT3_HEPIC_HURRICANELIGHTNING1"
                                wait 2 seconds
                                set fade red 255 green 255 blue 255 time 2
                                wait 2 seconds
                                stop visual effect oVisual
                                stop visual effect oVisual2
                                set camera focus to {oEarthquake}
                                set camera position to {oEarthquake}+{5,60,-20}
                                set fade in time 2
                                wait 2 seconds
                                oVisual3 = create visual effect VISUAL_EFFECT_EARTHQUAKE_BEAM at {EarthquakePos} time -15
                                stop sound "SCRIPT2_EEPIC_SYNTH3"
                                stop sound "BEAMOFLIGHTLOOP1"
                                play string sound "SCRIPT2_EEPIC_BEAMOFLIGHTSTART1"
                                invoke oEarthquake EPIC_START_CASTING
                                invoke oEarthquake EPIC_WONDER_STAGE_END_BEAM
                                wait 0.2 seconds
                                invoke oEarthquake EPIC_PULSE_DOWN
                                stop music with fadetime 1
                                wait 0.5 seconds
                                shake camera strength 7.2
                                Viz = create visual effect VISUAL_EFFECT_EARTHQUAKE_ROCKS at {oEarthquake}+{0,3,0} time -1
                                Viz2 = create visual effect VISUAL_EFFECT_EARTHQUAKE_FLARE at {oEarthquake}+{0,3,0} time -1
                                start music "earthquake_music"
                                enable oEarthquake physics tracking
                                set oEarthquake physics balance 15
                                set capture radius multiplier 1.5
			       invoke oEarthquake EPIC_PULSE_DOWN
                                wait 3 seconds
	                       invoke oEarthquake EPIC_START_SHIFTING
                                invoke oEarthquake EPIC_START_SINKING
                                invoke oEarthquake EPIC_START_CRACKING
	                       invoke oEarthquake EPIC_CRUMBLE_BUILDINGS     
                                Viz3 = create visual effect VISUAL_EFFECT_EARTHQUAKE_BANG at {oEarthquake}+{0,3,0} time 1                        
                                play string sound "SCRIPT2_EEPIC_EARTHQUAKECRACK"
                                wait 2 seconds
                                stop visual effect oVisual3
                                stop visual effect Viz
                                stop visual effect Viz2
                                wait 1 second
                                stop visual effect Viz3
                                wait 1 second
				play string sound "SCRIPT2_EEPIC_EARTHQSCREAM1"
                                set camera focus follow oEarthquake offset {0,9,0}
                                set camera position follow oEarthquake offset {0,13,-12}
                                Viz4 = create visual effect VISUAL_EFFECT_EARTHQUAKE_DUST on oEarthquake time -1		
                                wait 1 second
	                       invoke oEarthquake EPIC_START_STEAM
                                invoke oEarthquake EPIC_PULSE_UP
                                stop visual effect Viz4
                                wait 2 seconds
				play string sound "SCRIPT2_EEPIC_EARTHQSCREAM1"
                                set camera focus follow oEarthquake offset {0,10,0}
                                set camera position follow oEarthquake offset {14,15,4}
                                wait 2 seconds
                                set camera position to {oEarthquake}+{10,40,0}
                                wait 2 seconds
                                stop camera shake
                                set camera focus follow oEarthquake offset {0,9,0}
                                set camera position follow oEarthquake offset {0,13,-12}                                
                                wait 4 seconds
                                move camera focus to {oEarthquake}+{0,-8,0} time 10
                                move camera position to {EarthquakePos}+{0,250,0} time 20
                                wait 1.7 seconds
                                stop sound "SCRIPT2_EEPIC_EARTHQUAKECRACK"
                                wait 15 seconds
                                enable predefined sky "ogam" time 5
                                wait 5 seconds
					disable global influence
                        end cinema
			  wait 55 seconds
				invoke oEarthquake EPIC_START_CLOSING
				invoke oEarthquake EPIC_ADD_NAVIGATION
				wait 20 seconds
				invoke oEarthquake EPIC_REMOVE_NAVIGATION
                                invoke eEpic EPIC_WONDER_STAGE_LAST
                                clear right clicked object
                                clear right clicked position
				delete oEarthquake
				oEarthquake = 1
                           elsif EarthquakeHeld != Rock1 or bindable action BINDABLE_ACTION_TYPE_CANCEL_CURRENT_ACTION performed
                                skip current cutscene
                                stop visual effect EarthquakeSeed
                                delete Rock1
                                stop spell oEarthquake
                                delete oEarthquake
                        else
                        oEarthquake = 0
			end if
			until oEarthquake == 1 or key KB_ESC down
		   end loop
	     end if
        end if
end loop

end script EarthquakeScript
 

Daxter_06

New member
Joined
May 9, 2006
Messages
458
You may also view the video cinematics for the epics as updated for OGaM v5 RC2.

This post will be updated as per each capture video of the epics is done.  :)

Volcano Epic

[youtube]http://www.youtube.com/watch?v=08D_WZVh2gI[/youtube]

[youtube]http://www.youtube.com/watch?v=lrwRHFZUXfk[/youtube]
 

SkelApe

New member
Elder
Joined
Nov 10, 2007
Messages
650
Wow you guys have done a great job of replicating the original epic; it must have been difficult!
 

Kain

New member
Joined
Jun 27, 2007
Messages
13
the volcano epic looks very neat but the eq-epic is a real sissy. there was almost no destruction, u should really improve this one (if possible). thanks for all :D
 

Willy

Administrator
Elder
Joined
Jul 27, 2011
Messages
130
Daxter I have noticed is that if build two wonders and they are both charged you can use one, exit the video but can't use the other right away. I think I found away around this. I also found a way to delete the seed in your hand and create another without the any sounds.
Here is a third script.

make all variables global, And I would change CinemaFinish to a global because local variables can and will change value sometimes.

begin script Volcanomain

start
CntV = 0
Town[0] = get town with id 0
Town[1] = get town with id 1
Town[2] = get town with id 2
Town[4] = get town with id 4
Town[8] = get town with id 8
Town[9] = get town with id 9
begin loop
vEpic2[0] = get SCRIPT_OBJECT_TYPE_WONDER EPIC_WONDER_NUMBER_VOLCANO at hand position radius 40
if SCRIPT_OBJECT_PROPERTY_TYPE_BUILT_PERCENTAGE of vEpic2[0] == 1 and SCRIPT_OBJECT_PROPERTY_TYPE_CHARGE of vEpic2[0] >= 0.999
wait until vEpic2[0] left clicked or vEpic2[0] right clicked
if vEpic2[0] left clicked or vEpic2[0] right clicked
seed3 = get object held
delete seed3
Rock12 = create SCRIPT_OBJECT_TYPE_MOBILE_STATIC MOBILE_STATIC_INFO_BOULDER_ROUND at hand position
VolcanoSeed = create visual effect VISUAL_EFFECT_EPIC_VOLCANO_SEED on Rock12 time -1
set Rock12 in player 0 hand
VolcanoHeld = get object held
SCRIPT_OBJECT_PROPERTY_TYPE_CHARGE of vEpic2[0] = 0
oVolcano = 0
XposinR6 = 0
vEpic = vEpic2[0]
run background script VolcanoScript
run background script complmath3
run background script infulencerings3
clear right clicked object
clear left clicked object
clear right button clicked
clear left button clicked
end if
end if
end loop

end script Volcanomain
 
 
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