Alright so, let's talk belief system.
Belief System
Like the scaffolding system, this will be a near replica of the Black and White 1 system. Black and White 2 has had some changes that'll make implementing this system a little different, so you may notice some differing aspects of it. Like the scaffolding system, however, I'll try to make this as fun and simple as possible, here's some ideas to throw around for the moment.
- To regulate belief properly, each villager born in your town, will incrementally increase the size of your influence ring.
- Upon reaching a town with your influence ring, performing miracles, using objects or the creature will have an impact on that town's view of your civilization.
- Taking over towns with belief, could be a chance to reward the player with access to a new abode, similar to how towns in BnW1 gave access to its miracles.
The next thing I had an idea about was working with mod authors whom have created the alternate skins for the greeks (norse, japanese, aztecs). The idea I've had about this, is to release OGaM as a multi-story game, that will come with the skin of the tribe they want to play.
For example, if a player wants to play as the japanese, a japanese-specific story would be made along with it, which will run parallel with the other tribes, but will still come to the same story conclusion. Special note to this feature is that not all tribes will play out the same way as the greek story, so if anyone is looking to play the game a different way, that's the best way to do it.
- Greek story, will be the main focus of OGaM and will be the neutral in all 4 stories letting you play the game as it was designed.
- Aztec story will be for people that prefer to have the war part of the game still intact.
- Japanese story will focus on the building aspect of the game.
- The norse story may focus on being the tribe story that lets the player influence other towns through unusual methods.
Finally, I would also like the chance to create a launcher program for OGaM, that combines the simplicity of installing each story mod, and then loading BnW2 after so all the player has to do is click "New Game" to play.