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  1. KB89

    Of Gods and Mortals

    Yeah sorry about that. I skimmed over his previous posts before. edit: Your post really rubbed me the wrong way, but I responded in a polite way because I felt guilty in some way - which now I don't believe I should have to the extent that I did. My post that you commented on was misunderstood...
  2. KB89

    Of Gods and Mortals

    I get the feeling that production has slowed down.
  3. KB89

    Of Gods and Mortals

    :yourock:
  4. KB89

    Of Gods and Mortals

    Nice Daxter. :)
  5. KB89

    Of Gods and Mortals

    Somebody get on this stat!  :p Wonder what kind of emblems could be used? Edit: Maybe something like this for the community buildings. http://99designs.com/logo-design/store/49046/preview/23464304~6a94d40e029fadd342b3836594a43df7a90e6bce-stocklarge
  6. KB89

    Of Gods and Mortals

    Is there a way we could change the way the flags look?
  7. KB89

    Of Gods and Mortals

    Turning B&W2 into B&W1 is epic. I'm not a programmer or anything, but I have the feeling that this is somewhat kinda simple for you Daxter not just because you have the knowledge, but it's just something that isn't too difficult to implement. Maybe you just haven't started on the BIG tasks...
  8. KB89

    Of Gods and Mortals

    I've been playing a little bit of B&W1 on this crappy laptop. The laptop surprised me, because it runs B&W1 fairly well at 30-50 fps. I was younger when I first played B&W1 and didn't realize that it was done pretty well. Upon playing it again there is more depth to it than I thought - you just...
  9. KB89

    Of Gods and Mortals

    This is great. It's good to have a clear outline to follow. It's an ambitious project, but not unrealistic. Also, once it's completed it could possibly spark interest from other people wanting to develope with your foundation if you plan to release it that way after you release ogam. You know...
  10. KB89

    Of Gods and Mortals

    This is good Daxter. Very good. How many hours are you putting in a day to achieve these results?
  11. KB89

    Multiplayer: A new hope

    This is absolutely fantastic. I have been getting on this forum solely for the purpose of keeping up with OGAM. Now, I have two awesome reasons. About 5 days ago I installed B&W1 on my crappy laptop thinking that it wouldn't run it, but it runs it at 30-50 frames per second. I was thrilled to...
  12. KB89

    Of Gods and Mortals

    He already has my praise for having the drive to want to keep B&W alive or add to it. Peter Molyneaux has always been pretty ambitious with his games and has had really awesome vision. For me personally I think I come back to B&W because I always see the potential in what it could have been...
  13. KB89

    Of Gods and Mortals

    there are a few people according to google search that talk about the gestures not working well in b&w2. I don't think I used them at all, because of the toolbar being there. I remember using them playing B&W1 though a lot and enjoying them. I wonder if they could be tweaked for the better though?
  14. KB89

    Of Gods and Mortals

    I get what your saying about the mesh object getting a model, but not having the properties. How time consuming do you think this will be to correct? What I meant by gestures was the mouse/hand gestures used to create miracles. I remember them in B&W1, but not in B&W2. It's been awhile since...
  15. KB89

    Of Gods and Mortals

    Nice going Daxter. I like these video updates. How do you "plant" the building Daxter? With which button? "Additionally, once I figure out how to make the town interact with these scaffolds once placed as planned buildings, I should be a step closer to also plugging this additional idea into...
  16. KB89

    Of Gods and Mortals

    Hot off the press! :D Liked and Subscribed. Hearing the ambient music in B&W2 is always refreshing for me.
  17. KB89

    Of Gods and Mortals

    How well do you feel you understand scripts and the system/game/structure (don't know the word to put there) Daxter? After learning something there is usually a plateau that you come to where you feel your confident enough to make most things a reality instead of just ideas. How well of a grip...
  18. KB89

    Of Gods and Mortals

    Yeah almost every mouse today has a scroll wheel. Sounds nice and intuitive.
  19. KB89

    Of Gods and Mortals

    Could you possibly just hold ctrl or shift while dragging for a different set of buildings maybe?
  20. KB89

    Of Gods and Mortals

    By using the scaffolding system it sounds like your pushing for some of the elements of the original B&W right? I liked it more than BW2 system, because it felt more interactive than just choosing from a list of buildings.
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