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Survivor 1.0.0

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Lunar

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Lunar submitted a new resource:

Survivor - A great map to teach your creature to fight

Enemeis : 0Creatures : 1Landscape : Dance.lnd (included)One of the best maps for training your creature to fight, and also to fight uncontrolled by having it continuously fighting the polar bear on this map. Heal miracles and food is provided.Comments by: Shalquar

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Great map! It really is a good map to train your creature to fight with another creature!
 
well, my question is:

How can I get multiple dance.lnds in there?
 
I also cannot find the polar bear on this map (bad eyes? glitched map? @>@)
 
If you, like I do, already have the "Dance.lnd" in the landscape folder, there is no need for a duplicate.
As for the the missing enemy, try finding the Survivor.txt again (in the playgrounds folder) and open it with NotePad (Windows) or TextEdit (Macintosh) then find a line that says: "CREATE_CREATURE_FROM_FILE" then after some other underscores or commas and numbers you should see the number 10, if that is not there perhaps try re-down loading. I can try giving you more info, but right now I'm not on my "B&W Computer".
Hope this helps!  :)
 
Thanks, Apple-yes that's me a few posts up :p

Here's what I've got and I will try to play the map again.

CREATE_CREATURE_FROM_FILE("PLAYER_SIX", 10, "COMPUTERCONTROLLEDCREATURE", "2611.00,2694.00")
 
That is the same as I have!
If you still don't see him, (after a re-download) then try pasting this over all the text in the Survivor.txt:


Code:
VERSION(2.300000)
SET_LAND_NUMBER(0)
LOAD_LANDSCAPE(".\DATA\LANDSCAPE\dance.lnd")
START_CAMERA_POS("2611.00,2694.00")
SET_TOWN_INFLUENCE_MULTIPLIER(0.40000)
SET_PLAYER_INFLUENCE_MULTIPLIER(1.700000)
SET_NIGHTTIME(100.000000, 0.0000, 1.0000)
CREATE_CITADEL("2543,2710", 0, "PLAYER_ONE", 0, 1000)
CREATE_TOWN(2, "2543,2710", "NEUTRAL", 0, "GREEK")
SET_TOWN_BELIEF_CAP(2, "PLAYER_TWO", 1.0000000)
CREATE_FOREST(0, "2631,2674")
CREATE_NEW_TREE(0, "2611.00,2694.00", 9, 1, 3.178936, 5.996000, 5.996000)
TOGGLE_COMPUTER_PLAYER("PLAYER_SIX", 1)
CREATE_CREATURE_FROM_FILE("PLAYER_SIX", 10, "COMPUTERCONTROLLEDCREATURE", "2611.00,2694.00")
SET_COMPUTER_PLAYER_CREATURE_LIKE("PLAYER_SIX", "PLAYER_ONE")
CREATE_SPELL_DISPENSER(0, "2518,2778", "CELTIC_ABODE_SPELL_DISPENSER", "Food_pu1", 0.000000, 1.01000, 1.0)
CREATE_SPELL_DISPENSER(0, "2518,2798", "CELTIC_ABODE_SPELL_DISPENSER", "water_pu1", 0.000000, 1.01000, 1.0)
CREATE_SPELL_DISPENSER(0, "2518,2758", "CELTIC_ABODE_SPELL_DISPENSER", "heal_pu1", 0.000000, 1.01000, 1.0)
CREATE_SPELL_DISPENSER(0, "2548,2778", "CELTIC_ABODE_SPELL_DISPENSER", "creature_spell_big", 0.000000, 1.01000, 1.0)
CREATE_SPELL_DISPENSER(0, "2548,2798", "CELTIC_ABODE_SPELL_DISPENSER", "creature_spell_weak", 0.000000, 1.01000, 1.0)
CREATE_SPELL_DISPENSER(0, "2548,2758", "CELTIC_ABODE_SPELL_DISPENSER", "creature_spell_strong", 0.000000, 1.01000, 1.0)
CREATE_SPELL_DISPENSER(0, "2578,2778", "CELTIC_ABODE_SPELL_DISPENSER", "creature_spell_compassion", 0.000000, 1.01000, 1.0)
CREATE_SPELL_DISPENSER(0, "2578,2798", "CELTIC_ABODE_SPELL_DISPENSER", "creature_spell_angry", 0.000000, 1.01000, 1.0)
CREATE_SPELL_DISPENSER(0, "2578,2758", "CELTIC_ABODE_SPELL_DISPENSER", "creature_spell_freeze", 0.000000, 1.01000, 1.0)
CREATE_SPELL_DISPENSER(0, "2598,2798", "CELTIC_ABODE_SPELL_DISPENSER", "lightning_bolt", 0.000000, 1.01000, 1.0)
CREATE_FLOCK(3, "2611.00,2694.00", "2611.00,2694.00", 30, 40, 0)
CREATE_TOWN_FISH_FARM(2, "2480,2840", 0)
CREATE_TOWN_FISH_FARM(2, "2480,2850", 0)
CREATE_TOWN_FISH_FARM(2, "2480,2840", 0)
CREATE_TOWN_FISH_FARM(2, "2480,2840", 0)
CREATE_TOWN_FISH_FARM(2, "2480,2880", 0)
CREATE_TOWN_FISH_FARM(2, "2480,2870", 0)
CREATE_TOWN_FISH_FARM(2, "2480,2860", 0)
CREATE_TOWN_FISH_FARM(2, "2500,2840", 0)
CREATE_TOWN_FISH_FARM(2, "2500,2850", 0)
CREATE_TOWN_FISH_FARM(2, "2500,2840", 0)
CREATE_TOWN_FISH_FARM(2, "2500,2840", 0)
CREATE_TOWN_FISH_FARM(2, "2500,2880", 0)
CREATE_TOWN_FISH_FARM(2, "2500,2870", 0)
CREATE_TOWN_FISH_FARM(2, "2500,2860", 0)
CREATE_TOWN_FISH_FARM(2, "2520,2840", 0)
CREATE_TOWN_FISH_FARM(2, "2520,2850", 0)
CREATE_TOWN_FISH_FARM(2, "2520,2840", 0)
CREATE_TOWN_FISH_FARM(2, "2520,2840", 0)
CREATE_TOWN_FISH_FARM(2, "2520,2880", 0)
CREATE_TOWN_FISH_FARM(2, "2520,2870", 0)
CREATE_TOWN_FISH_FARM(2, "2520,2860", 0)
CREATE_TOWN_FISH_FARM(2, "2500,2840", 0)
CREATE_TOWN_FISH_FARM(2, "2500,2850", 0)
CREATE_TOWN_FISH_FARM(2, "2500,2840", 0)
CREATE_TOWN_FISH_FARM(2, "2500,2840", 0)
CREATE_TOWN_FISH_FARM(2, "2500,2880", 0)
CREATE_TOWN_FISH_FARM(2, "2500,2870", 0)
CREATE_TOWN_FISH_FARM(2, "2500,2860", 0)
CREATE_TOWN_FISH_FARM(2, "2520,2840", 0)
CREATE_TOWN_FISH_FARM(2, "2520,2850", 0)
CREATE_TOWN_FISH_FARM(2, "2520,2840", 0)
CREATE_TOWN_FISH_FARM(2, "2520,2840", 0)
CREATE_TOWN_FISH_FARM(2, "2520,2880", 0)
CREATE_TOWN_FISH_FARM(2, "2520,2870", 0)
CREATE_TOWN_FISH_FARM(2, "2520,2860", 0)
CREATE_TOWN_FISH_FARM(2, "2540,2840", 0)
CREATE_TOWN_FISH_FARM(2, "2540,2850", 0)
CREATE_TOWN_FISH_FARM(2, "2540,2840", 0)
CREATE_TOWN_FISH_FARM(2, "2540,2840", 0)
CREATE_TOWN_FISH_FARM(2, "2540,2880", 0)
CREATE_TOWN_FISH_FARM(2, "2540,2870", 0)
CREATE_TOWN_FISH_FARM(2, "2540,2860", 0)
CREATE_TOWN_FISH_FARM(2, "2560,2840", 0)
CREATE_TOWN_FISH_FARM(2, "2560,2850", 0)
CREATE_TOWN_FISH_FARM(2, "2560,2840", 0)
CREATE_TOWN_FISH_FARM(2, "2560,2840", 0)
CREATE_TOWN_FISH_FARM(2, "2560,2880", 0)
CREATE_TOWN_FISH_FARM(2, "2560,2870", 0)
CREATE_TOWN_FISH_FARM(2, "2560,2860", 0)
CREATE_TOWN_FISH_FARM(2, "2580,2840", 0)
CREATE_TOWN_FISH_FARM(2, "2580,2850", 0)
CREATE_TOWN_FISH_FARM(2, "2580,2840", 0)
CREATE_TOWN_FISH_FARM(2, "2580,2840", 0)
CREATE_TOWN_FISH_FARM(2, "2580,2880", 0)
CREATE_TOWN_FISH_FARM(2, "2580,2870", 0)
CREATE_TOWN_FISH_FARM(2, "2580,2860", 0)
CREATE_TOWN_FISH_FARM(2, "2600,2840", 0)
CREATE_TOWN_FISH_FARM(2, "2600,2850", 0)
CREATE_TOWN_FISH_FARM(2, "2600,2840", 0)
CREATE_TOWN_FISH_FARM(2, "2600,2840", 0)
CREATE_TOWN_FISH_FARM(2, "2600,2880", 0)
CREATE_TOWN_FISH_FARM(2, "2600,2870", 0)
CREATE_TOWN_FISH_FARM(2, "2600,2860", 0)
CREATE_TOWN_FISH_FARM(2, "2620,2840", 0)
CREATE_TOWN_FISH_FARM(2, "2620,2850", 0)
CREATE_TOWN_FISH_FARM(2, "2620,2840", 0)
CREATE_TOWN_FISH_FARM(2, "2620,2840", 0)
CREATE_TOWN_FISH_FARM(2, "2620,2880", 0)
CREATE_TOWN_FISH_FARM(2, "2620,2870", 0)
CREATE_TOWN_FISH_FARM(2, "2620,2860", 0)
CREATE_TOWN_FISH_FARM(2, "2640,2840", 0)
CREATE_TOWN_FISH_FARM(2, "2640,2850", 0)
CREATE_TOWN_FISH_FARM(2, "2640,2840", 0)
CREATE_TOWN_FISH_FARM(2, "2640,2840", 0)
CREATE_TOWN_FISH_FARM(2, "2640,2880", 0)
CREATE_TOWN_FISH_FARM(2, "2640,2870", 0)
CREATE_TOWN_FISH_FARM(2, "2640,2860", 0)
CREATE_TOWN_FISH_FARM(2, "2660,2840", 0)
CREATE_TOWN_FISH_FARM(2, "2660,2850", 0)
CREATE_TOWN_FISH_FARM(2, "2660,2840", 0)
CREATE_TOWN_FISH_FARM(2, "2660,2840", 0)
CREATE_TOWN_FISH_FARM(2, "2660,2880", 0)
CREATE_TOWN_FISH_FARM(2, "2660,2870", 0)
CREATE_TOWN_FISH_FARM(2, "2660,2860", 0)
CREATE_MOBILEOBJECT("2530,2820", 23, 1000, 1500)

Also the the ten means it's a polar bear.
   
* 0 Ape
    * 1 Cow
    * 2 Tiger
    * 3 Leopard
    * 4 Wolf
    * 5 Lion
    * 6 Horse
    * 7 Tortoise
    * 8 Zebra
    * 9 Brown Bear
    * 11 Sheep
    * 12 Chimp
    * 13 Ogre
    * 14 Mandrill
    * 15 Rhino
    * 16 Gorilla




A pic of my tiger after a fight with the polar bear:
 
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