My research on unused content from both games (links, highlights and screenshots)

Fataled

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I browsed throught snapshots of Planet Black and White with WayBack machine and also GameSpy dev diaries with Artstation without the machine, and found a lot of interesting stuff. You can browse these sites yourself if you wish, but there's the highlights and screenshots of the most interesting stuff I found.

Highlights:
B&W;
African and zulu tribes
Greek were the first tribe originally
Norse had skeleton army spell
Bronze quest scrolls for first B&W
Achievements gallery in your temple for things such as beating other gods, and being able to travel throught time and space to those moments
Croc creature (re-used in Creatures Isle)
Naming your creature
B&W2;
No direct control for armies in B&W2 and the disciple leader
Building walls throught gestures
Other gods
Bull and deer creatures
Wind miracle
Turning fireballs into lava
Missionaries
Tsunami miracle
Much more weapons
Bringing your creature from the first game
Trading between lands and docks
5 sequels... AAAAAAAAAAA
However there's still white spots for the first game, such as:
Disciple protector
Docks civic building
Puzzle Master character
Fourth leash in form of chain
 

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Fataled

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One more
 

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Fataled

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There's also white spots for the second part, in form of Doomsday, WOMD, Verdant and Stop Time epic miracles.
 

Fataled

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I continued my researches and there's more things!

B&W;
1. More disciples. Protector - most likely was meant to protect from hazards like wolves. Housewife - did various home work. Leader - not sure what it was used for besides leading the tribe. Shepherd - it is actually used, but cannot be created manually, and it's purpose is to slaughter animals.
2. Builders required food.
3. Three abode ranks (shack, tent, hut).
4. Windmill building.
5. Temple building. You might say "but we have temple", but because temple is called citadel in the game files, it should be a new building.
6. Desires for playtime, sleep, relax, rain, sun, repair and wonders.
7. Wonders were originally built if followers had no desires.
8. Desires were located at the village centre.
9. Soccer pitch required six scaffoldings and was used to low down playtime desire.
10. Mechanic of making worship sites more "interesting", so people would worship you harder.
11. Puzzle master that guided you throught game.
12. Unknown armageddon miracle for multiplayer (most likely the same that in populous).
13. Guide was originally unable to speak.
14. Gremlins are actually cursed villagers you could cure.
15. Multiple field types.
16. Worshippers could feed themselves.
17. A lot of miscellanous dialogue changes.
18. Alternative purpose for unused bronze scrolls: they were meant to give you various information.
19. Ark that you could trash.
20. Unused quests: whale one where it could swim away or go on the ground; caretaker one where it should've saved his chickens; wack-a-villager, most likely whack-a-mole like game; bowling.
21. Norse referred as vikings.
22. Description of various temple buildings.
B&W2;
1. Much more story.
2. Egyptian tribe (iirc it was used for the first land, but it was most likely originally meant to have greater role in game).
3. Disciple manufacturers for creating weapons.
 

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Lio

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Thanks for this! Bummer that most of the story didn't make it into B&W2, I found that part of the game lacking and it's interesting to see that more was planned.

Also, going through the audio files for B&W, seems like there's quite a bit of dialogue that didn't make it into the game. Not sure if this has been documented somewhere already?
 

Fataled

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Thanks for this! Bummer that most of the story didn't make it into B&W2, I found that part of the game lacking and it's interesting to see that more was planned.

Also, going through the audio files for B&W, seems like there's quite a bit of dialogue that didn't make it into the game. Not sure if this has been documented somewhere already?
Not sure. It isn't documented on The Cutting Room Floor, biggest wiki of cut content from different games, so I think you better add them to it to Black & White page.
 

Lio

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It wouldn't surprise me if the script research had already been done, but got lost due to whatever site/forum it was on going defunct over the years. 😞

By the way, I think the audio files match what's in InfoScript2.txt which makes going through it all easier. It seems there's quite a bit of unused/changed dialogue, here are a few examples (although for some of these, I'm not sure if they were cut from the game or just didn't trigger during my playthrough):
  • Alternative version of surrender speech from Lethys (see HELP_TEXT_LETHYS_SPEAKS2, the version that's in the game is HELP_TEXT_L3_LETHYS_GIVES_CREED)
  • Nemesis and Lethys scolding their Creatures, in which they refer to them by their names; Ichor is the Creature of Nemesis, Laetes is the Creature of Lethys
  • Nemesis commenting on why you can't win, depending on if you are good or evil (HELP_TEXT_NEMESIS_SPEAKS)
  • Exposition from Nemesis on Creeds... fusing three creeds of the same alignment unlocks Eternity, the ultimate power (HELP_TEXT_NEW_L5_NEMESIS_EXPLAINS_CREED)
I haven't looked at everything thoroughly yet, these are just some that stood out to me. And if anyone recognizes them as actually being in the game, let me know where!
 
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