Chetto said:
Lol, how can u brake down a wall with villagers?
With persistence and intent, my dear Chetto.
I've never been one for excessive, direct evil (though incessant, slow, abusive evil is always fun), save for when I wanted to see just how 'evil' evil looked. I was quite disappointed. It's nowhere near as dark and creepy as they made it out to look in the install pictures and the pre-release screens. However, I did make a point to experiment a bit.
I was always one for the Serpentine/Medusa style of building, that is, using long, winding, tightly packed rows of standard Villas (or any other low-grade, high-efficiency housing unit), situated next to Torture Pits, Armories, Smelters, and Punishment Spikes, with each road radiating from the central hub of the Town Centre. That in itself is horrendously evil, as it utilizes both styles of play (huge populations/massive armies and highly impressive city planning), and allows me the privilege of skipping between 80 and 100 villagers over an entire stretch of huts. They just keep bouncing and bouncing, and not a single one survives. It's really quite a treat, that is, after the enemy villages have been conquered and the map has been won.
Beating my evil Cow into a murderous frenzy and then sending him out to face the enemy sent me into fits of gleefully-crazed laughter; just the look upon his distorted, bloated face, his teeth clenched in rage, his eyes bulging... I truly hate that Creature, and it is of my hatred for him that I find such...fondness. Though admittedly, he was more fun to abuse while he was still in that cutesy, big-eyed stage. Oh, his malignant rage, when he was little more than a snarling mass of bruises. :devil
Makes me feel warm and fuzzy.