A number of modding questions

Massen

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Aug 12, 2007
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Hey. I'm looking for the answers.

1) Although I know creature editing is limited, does anyone know of a way to increase a creature's attack range by any amount? Whether it is a direct integer change or semi-permanently attaching an object to the creature's hand, like a rock. What I have in mind is to make the creature constantly attack at a range.

2) Other than the hacking thread, does anyone know any more on what numbers mean what in reference to the platoon data? For example, this is the Greek Melee Platoon 1's data from the GameBalanceArmy file compared to the rank 2 platoon. Bolded numbers are data that went up, underlined numbers are data that went down:

Rank 1 -
3 1.5 15 7 0.2 10 5 6 10 0.5 1.57 0 0 1 0.55 0.5 0 0 0.5 0.5 15 30 15 30 22.5 20 0 0 0 0.0001 50 100 1 20 20 20 20 20 5 3 30 0.0004 5 5 1 0 3 1 2 0 3 1 5 10 1 1.1 200 0.7 0.01 0.01 0 1 0.9 0.002 0.013 0 0 40 1 1 1 0.25 2 6 10 5.5 5 15 0.5 1 4 1 33 3 6 1 2.5 200 300 800 0.01

Rank 2 -
3 1.5 16 7.555 0.2 10.555 5 6.45 10.555 0.5 1.57 0 0 1 0.6 0.55 0 0 0.5 0.5 15 30 15 30 22.5 19.5 0 0 0 0.0001 50 100 1 20 20 20 20 20 5 3 30 0.0004 5 5 1 0 3 1 2 0 3 1 10 10 1 1.1 200 0.7 0.01 0.01 0 1 0.95 0.0022 0.015 0 0 42 1 1 1 0.25 2 6 10 5.5 5 15 0.5 1 4 1 33 3 6 1 2.5 200 300 800 0.01

There are twelve numbers that went up and one number that went down. The statistics I can think of that would improve by a larger number would be the movement speed, attack rate, armor, damage, individual soldier health, damage to creatures, survivability against creature attacks, and survivability against miracles, though there obviously must be more. I can easily imagine the number that went down to be a miss rate. For a cross check of numbers, I'll throw in the rank one Greek ranged platoon as well.

Rank 1 Ranged-
3 1.5 15 7 0.2 10 5 6 10 0.5 1.57 0 0 1 0.1 0.1 0 1 0.5 0.5 60 70 20 70 80 40 21.5 0 0 0.0001 10 100 1 20 20 20 20 20 5 3 30 0.0004 5 5 1 0 3 1 2 0 3 1 10 10 1 1.1 200 0.7 0.01 0.01 0 0.5 0.9 0.004 0.006 0.35 0 40 1 1 1 0.25 2 6 10 5.5 5 15 0.5 1 4 1 33 3 6 1 2.5 200 300 800 0.01

Some numbers go way up from the melee platoons. I'm testing to see what does what, but I'd like any information on this.

3) I always thought Black and White 2 should have an Asteroid Epic Miracle (since the word "meteor" was already taken up by a normal miracle  :rolleyes) that nearly instantly destroyed anything in a certain radius of its landing area, and, if possible, left a large crater. In theory, would such an Epic miracle be possible through scripting, or maybe by modifying the Volcano's destruction effect as it rises from the ground? The visual effect would be an issue, but that's why I'm asking in theory.

4) Can the creature's sleep animation either be modified or removed so the creature can sleep while standing up?

I am testing to try and find these answers myself, but I would like any information on these.
 
:sorry

5) Does anyone know what scripting program Black and White 2 uses, or does it use its own thing? I can understand most of the scripts, I just want to know.
 
You'll probably find a lot of your answers in the B&W Modding WIKI


1 - Don't know. Maybe it's in one of the balance files.

2 - Check the WIKI. ???

3 - It might be possible.

4 - Probably not.

5 - They wrote thier own.

 
Kays said:
You'll probably find a lot of your answers in the B&W Modding WIKI


2 - Check the WIKI. ???

Thanks.

3 - It might be possible.

  :suspect I'd like to see it done by someone. Seems relatively simple.

4 - Probably not.

By that I mean that the creature sleeps like normal (in his pen, near a building, or whatever), but he just sleeps standing up. Not like he sleeps on the move or while just standing still.
 
I'd like to see it done by someone. Seems relatively simple.
I don't think it will be that simple. :p

For a start, I don't know of a way to create a crater. The ground just flattens after a volcano recedes. The explosion and shock-wave aren't a problem, but the I don't think the smoke would be intense enough and it doesn't linger. Daxter might be the best one for something like this. I don't have too much experience with creating miracles.

By that I mean that the creature sleeps like normal (in his pen, near a building, or whatever), but he just sleeps standing up. Not like he sleeps on the move or while just standing still.

The creature's actions are scripted into the game. It's not really possible to alter whatever files are responsible for that.
 
daxter is always the best to ask, or odin from the lionhead boards, but im not sure if he is still hangs around there sometimes.

would be cool if you learn scripting and then help daxter in his /ours mod project.

take a look at this: http://slooth.sl.funpic.de/

regards Kain
 
Thanks again, both of you. I think Daxter's forums are down for the moment.
 
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