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    GameBalanceVillager - Villager Jobs

    Good stuff to know, Grem :D Still, having your little guys choosing to "forest" on their own can be a bit of a bother, especially in cramped area. I even have some free willers tearing down a decorative tree... How's that make sense? Overall, I think Lionhead botched the AI on this. Don't get...
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    Food Consumption & Villagers

    I knew it~! Thanks Grem - that makes it more clear. Again, Lionhead pioneers more lazy design concepts.  :laugh2 Either way, if you want to build out, reducing food requirements for the villagers does solve the issue of distance/time significantly. Possibly because villagers don't have to fill...
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    Food Consumption & Villagers

    You're still thinking WAAYYYYY too small, Grem. At that size, of course it's manageable, but this is how I was thinking... This way... The problem started cropping up after I managed to build out this far. I started with this, but it was fine by itself. Makes more sense now?
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    GameBalanceVillager - Villager Jobs

    Huh? What's this got to do with villagers picking their "free will" jobs? I'm just tired of having the storehouse constantly displaying at the town center after having just built one a minute ago. Free will foresting causes this nuisance, I find.
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    Good Wolf, Bad AI

    Ugh... I swear they butchered the A.I. on this game. No matter how many times I block off my armies from him, and no matter how many times I smack him for bad behavior, my wolf just won't stop harassing my soldiers. Now the routines have gone to hiding the actual action of harassing my soldiers...
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    Food Consumption & Villagers

    That's just lazy design from Lionhead. Either that, or they REALLY didn't want B&W 2 to be like B&W 1. But even with secondary (and tertiary) storehouses available, the grain ran down far too quickly. It seems more like an issue of the more land you physically own in your bubble, the worse...
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    Food Consumption & Villagers

    That's probably the difference. When I built out, there was more land to cover and not enough food for all to prevent the amount of people over an entire island. Probably didn't help that it was all one bubble, too.  :happytears:
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    GameBalanceVillager - Villager Jobs

    Bad smartpants.  :laugh2 Anyway, the data is there for people to test, not so easy to get what you want out of your villagers, though. There could be an issue with the map I'm playing, though, since my toy seems to float 1 villager's height above the ground.
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    Food Consumption & Villagers

    Game is Patched, Retail bought and trainers are a last resort nowadays for me. No, this problem seems to have to deal with expanding much too far from your main area. Though I am curious as to if you keep moving your storehouse further from your town center as you expand, Grem.
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    Food Consumption & Villagers

    I always have a granary surrounded by fields, that's a given. Unfortunately, 3 of these "flower fields" couldn't sustain an entire map's worth of people (which was only 700 people displaced over the entire map) as the food was draining faster then my people could get in. And yes, I even used...
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    GameBalanceVillager - Villager Jobs

    *facepalms* I did mention that these were free will jobs, right? This information doesn't apply to disciples at all. I never use disciple foresters because 1 can tear down an entire forest in one game session. It's these little free will foresters that tear down trees on their own when I'm...
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    GameBalanceVillager - Villager Jobs

    Has anyone else been working on this section of data points? Nearest I can tell, the data points are loosely structured for free will jobs (since disciple are pretty much clear cut).         | 1 |  2 | 3 |  4  | 5  | 6  |  7  |  8  |  9 FORESTER | 5 | 20 | 1 | 0.01 | 60 | 100 | 0.7 | 0.8 |...
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    Food Consumption & Villagers

    Unfortunately, the first Japanese land has a way of giving you a pitiful handful of ore and saying "Enjoy!" - Granaries are pretty much what I use, but that only gets you so far, I find. Having reduced the amount of food people eat has pretty much opened up the game to a more realistic level for...
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    Food Consumption & Villagers

    Okay, so I found the answer here:  :blush http://translate.google.ca/translate?hl=en&sl=ja&tl=en&u=http%3A%2F%2Fforum.gamer.com.tw%2FC.php%3Fpage%3D1%26bsn%3D01433%26snA%3D247 Which ultimately was pulled from here:  :shocked...
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    Food Consumption & Villagers

    Hi all, I've been a lurker on this board, but now that I have a question, I've found the need to join up. I recently managed to take over the first Japanese land through plopping down a bunch of villas all over the island, and it's started to backfire - I've got roughly 700 villagers and the...
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