Recent content by ejonesss

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    Black & White Campaign not installing

    yes i know black and white 2 is an old title but i went to install the item below link but the installer seems to only go through the motions and noting is installed. i followed the instructions even saving the contents of the data1 file to the c:bnw and it still did not install anything. i...
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    how is this possible?

    i have read that the model files bwm are proprietary format and require a model editor to extract let alone edit . i was looking over at a mod site and i found  http://www.google.com/search?q=zoo+mod+black+white+2&btnG=Search&sclient=psy-ab&hl=en&tbo=d&site=&btnK= yes it is a google search...
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    strolling around

    i do know there is 1 tree easily overlooked on the liquor island . the problem  isnt with deforesting since i have seen strolling around happen on other lands that has nothing to do with objectives like for example mineworkers stop collecting ore on land 7. after applying the virtual influence...
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    strolling around

    on land 4 there is an objective that requires you to deforest the land i create a bunch of foresters to get what few trees i cant because of the enemy's influence ring and after collecting close to 20000 wood then all the foresters just start strolling around and never go on to complete the job...
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    update for Master Jariah's Hacking Guide

    while reading over at http://www.bwfiles.com/boards/index.php?topic=2261.0 i noticed a couple things. 1. he mentions that there is no way to get free mana like for the wonders. actually if you open the file GameBalanceMiracle.txt you go to the  praying section the siren wonder for example...
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    create creature

    i figured out the problem. it seems as the scripts on the board does not include a run script line.
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    create creature

    i followed the script at http://www.bwfiles.com/scripts/index.php?action=file&id=29 and i got errors on compiling
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    Could use a little help please

    i tried to mess with the creature files and got some mixed results. messing with the creature file seems to affect the enemy creature too. some of the things are connected together with the enemy like the wonders for example if you make the siren wonder 1 wood then on land 6 (dumbel shaped)...
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    missing models

    it was said a few times the reason that some of the items was missing like the womd wonder is because there are no models for them. while that is true i found that it may be more that the scripts are missing because. 1. in the normal game i removed the model for the siren wonder tower and it...
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    Ultimate Building Island

    i am on the mac and i tried running a wall onto the beach/shorline no crash although the land causes choppy performance like it is maxing the cpu and gpu
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    text and speech in scripts

    i saw some land downloads that text or speech could not be put in the scripts for certain wonders and some crash. the say command allows you to add text to the script here is the siren spell script from the mac version of black & white 2 the say command say "BW2T_SCRIPT_SIREN_SONG_60" play...
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    Norse Fortress

    i tried the land on the windows version and no problems it must just be a mac problem as of you not being able to put text into the siren script it. the process should be the same or if you can look at the source files from lionhead for the siren and compile them and run them you can use them...
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    Norse Fortress

    i tried it and it crashed on my mac upon clicking new game i guess it is not for mac version
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    custom script on top of stock land or game

    i found a script at http://www.bwfiles.com/scripts/index.php?action=file&id=12 it is a music player and while i can compile it and run it in theory i was wondering is there a way to load my scripts into the game and keep the existing scripts? the only way i know to run my scripts is to replace...
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    scripting problems parsing errors

    yes that script works although it would be nice to display the contents of a variable as text in the field where the say command displays. also would be nice is if there was a way to attach a script to existing land without recompiling all the land's scripts basically run multiple chl files so...
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