Now this is a thread I can sink my teeth into as I agree with alot that has been said.
Azchonnarrack said:
he would learn to feed people by me putting food into the store, casting a miracle and having him watch.
This was one of the things I loved about B&W1 and didn't discover for quite a long time. Whenever I had him on the learning leash and he was paying attention to me, I loved it when he "got" what I was trying to show him. I'd plant a tree, water it, then he'd stick up his finger in a Eurika moment, then set about growing a forrest on the spot I planted a tree. It was that kind of in-game world understanding that I loved.
Now while the AI behind the new creature is far more powerful than B&W1, I believe it's the interface that has let the whole thing down, merely because of the fact that we
know we're using an interface in B&W2. For all it's flaws in B&W1, the Creature teaching interface had many wonderful subtleties which kept it almost visibly
hidden from us. At no point, did you really open an interface as such when teaching your creature, it was all pretty much in the game world. The only exception to this was when you rewarded your creature, you could see some of his stats.
In B&W2, it has changed completely to a much more visible interface which saddens me. For every thought bubble the creature has you just set it once and never have to worry about that setting again unless you wish to change it noticably. You then go through menus and have to
scroll *shudders* through
options *shivers* to get what you want and reset your creature's opinion on that.
What I also really miss was teaching my creature miracles. MY GOD, that was one of the most fun aspects in B&W1, and now we just purchase them in B&W2. Now that was a big no-no in my books :shocked :cry :no .
At the end of the day, I think they tried too hard to fix all the problems that were frustrating to players where the creature was concerned in B&W2. It wasn't all their fault either. We kept saying we wanted to see what was going on in our creature's head, but at the perhaps too high a price of no longer seeing our creature as a pet, but instead as just another configurable game character. We wanted a transparent creature, we got a transparent creature. But as the word implies, it means we can now see straight through our creatures. There's no mystery any more.
To be honest, at the end of the day, I think the blame for the new creatures must be shared between both the developers and the community. Neither of us really knew what we wanted :upside :no :sorry .