Search results

  1. K

    Problem with selfmade skirmish map

    http://www.bwfiles.com/forum/index.php?action=pm you should check the inbox more often.
  2. K

    Problem with selfmade skirmish map

    I may have the wisdom you seek  :blues:
  3. K

    Think there will ever be a Black and white 3?

    I have played around with the idea of taking on the challenge of remaking black & white 1 for some time; it is well within my programming capability, and using classes from a rewrite I did of a similar RTS god game I could cut the programming time down considerably.. The limiting factor would be...
  4. K

    Saving multiplayer

    sounds like a crude way to force a crc check mismatch of the client state, thus the game host perceives that as an out of sync issue.. I could probably do it from my multiplayer client simply with some TCP stream meddling and eliminate the need for the football addon trick entirely..
  5. K

    Saving multiplayer

    Hmm I wonder if I could write something like this into my game client, that would be a useful option to have..
  6. K

    Multiplayer: A new hope

    I've been working on getting the client UPNP capable, which would automatically handle the port forwarding. The only person that needs to forward any ports at all is the person acting as the game host.
  7. K

    Multiplayer: A new hope

    wildman productions is as official as it's gonna get I suspect.
  8. K

    Multiplayer: A new hope

    the current public release will probably be around a while, until player traffic picks up.
  9. K

    Multiplayer: A new hope

    I considered integrating the IDE but its built with a newer framework.
  10. K

    Postgame? -possible spoilers-

    And of  course there's always multiplayer  :yes
  11. K

    Multiplayer: A new hope

    I have now built into the client a tool to bypass the annoying game intro tutorial, or recover profiles copied over from other game installs.
  12. K

    Multiplayer: A new hope

    It's been a test of patience, it's taken me several days to reverse engineer BW Phoenix and figure out why its bnwlibrary.dll was failing on newer windows versions. Now I have picked bnwlibrary apart and replaced most of its functions into our client protocol, eliminating the need to forward...
  13. K

    Multiplayer: A new hope

    well, that's certainly strange  :suspect not sure why that would just randomly start, I suspect it's fixed in the latest developmental build..
  14. K

    Multiplayer: A new hope

    map management is well underway, and the previewer has been ported to the client. Still some bugs in it though. Now I will have to gather all the available multiplayer maps, package them into compatible packs, and upload them to the central database.
  15. K

    Multiplayer: A new hope

    "unknown error" seems to be happening when the username or password is incorrect. must be a bug in the login error message descriptor.
  16. K

    Multiplayer: A new hope

    that makes even less sense being that its written on a 64-bit win7 machine and tested on 32-bit win7  :suspect
  17. K

    Multiplayer: A new hope

    well that shouldn't be right  :suspect
  18. K

    Multiplayer: A new hope

    heres the image you'd probably really wanna use, the main game lobby, the pic above this is just the level previewer. now, I should probably finish work on the map management system.
  19. K

    banana

    why bother with this hamachi and bw phoenix nonsense at all when i've made it as easy as it can possibly get already  :suspect
  20. K

    Multiplayer: A new hope

    work on the next client release is going slower than anticipated, building the level previewer is harder than I thought, the Black & White level format is way more complex than the simple 128x128 heightmap and object map format that Populous: The Beginning uses. However, I have made progress...
Back
Top