BW1 modders are hard to find simply because the game is so old and people have moved on to other projects. My only suggestion is to see if there is a similar topic on the board (it might have a solution), or mess around with the program until you find out how to make it work.
As with many of us, the real world got in the way of our projects/hobbies. If I recall correctly, Dax had some computer issues and lost a lot of his coding work. Very few people play BW2 anymore, so demand wasn't there either. And then there were issues with hardcoded parts of the game that...
Hmm, the people who would know the answer to that are unfortunately no longer active. I think (and I have no coding experience) that stuff is probably hard-coded, though. You could try sending a message/email to Daxter. He was the lead for OGaM and knows a LOT about the code for BW2.
Are you trying to save the recorded file onto the same harddrive that the game is running on? That'll mess up the video. I've done my share of YouTube commentaries for Skyrim, and trying to save the video onto a flash-drive or the same harddrive will be a mess every time. You could try with an...
Hidraslick, you may also need to take into consideration that the tats will stretch and deform a bit on the creature's body, especially if it's a small and thin/weak creature. Grem's advice of bold lines is a good one, since you will still be able to read the tat on your creature.
What an odd glitch! Well, at least your creature doesn't need to eat. Is it losing or gaining any weight?
Not quite sure what an evil llama is but perhaps it is the master of bad juju. :laugh: The llamas are a cute/silly thing here (not sure how it originated, though), but if they ever get...
My suggestion is to take an existing creature tattoo file, open it with Photoshop or Gimp or your preferred image editor, edit it, save it, and test it in-game. Oh, and don't forget to backup the old tattoo if you want to keep it and use it later.
Tinkering with the models themselves (changing the ears, in this case) is generally something regular ol' skinners don't usually do. Not to mention the program to do so for BW1 is pretty buggy.
Sier's "Devil Ape" looks pretty close to the one in that early screenshot. Check it out here...
I don't have any experience skinning for BW2, but the eyes should be on a separate file altogether.
Looks like you uploaded your file! Did you figure out how to fix the problem with the eyes?