Recent content by 00din

  1. 00din

    00din's "Skirmish Tool"

    http://serdan.eu/downloads/bnw2/BnW2_Skirmish_Tool_by_Serdan.rar Test version.
  2. 00din

    Re: Of Gods And Mortals

    I'm positively drooling at the posibilities that have opened up to us, but we're not telling yet.  :laugh2
  3. 00din

    00din's B&W2 Script Tool

    Now I know why it took so long for me to get around to doing this.  :shocked Or maybe I'm just tired and stuff... In case anyone is wondering: The next update will make the tool more project oriented, which basically means that it will take care of more stuff for you. The treeview (see pic)...
  4. 00din

    00din's B&W2 Script Tool

    Should be done soon.  :laugh2
  5. 00din

    00din's "Skirmish Tool"

    Wow... I'm awesome. :cool: I need an icon for the app. Any volunteers? OGaM is now listed as the company in the exe details. I made this as a part of the OGaM team (indeed, if not for OGaM I would probably not have made it), so I take it for granted that it should be presented as a product of...
  6. 00din

    00din's B&W2 Script Tool - Beta

    00din submitted a new resource: 00din's B&W2 Script Tool - Beta - Intergates all the elements required for scripting BW2 into one tool. Read more about this resource...
  7. 00din

    00din's B&W2 Script Tool - Beta 1.0.0

    Features: Tabs to edit more than one script at a time. Quick access to enums. Open all scripts referenced in your challenges.txt. This will automatically set the Input and Output paths. ("Open Project" button or CTRL+SHIFT+O) When you open a project a list will be generated of all your defined...
  8. 00din

    00din's B&W2 Script Tool

    I've uploaded the version with the changes mentioned earlier. Most notably of which is the list of defined scripts. B&W2 Script Tool Next I'll implement Kays suggestions and whatever else I can think of.
  9. 00din

    00din's B&W2 Script Tool

    Umm... Remember to turn on the DB if your script uses any "say" or other DB commands. That's the only thing I can think of. Good. That was one of the reasons I wanted to make this. :) Good point. I'll make a settings window. That'll require some reworking of the code, but can be done...
  10. 00din

    00din's B&W2 Script Tool

    New: When you open a project a list will be generated of all your defined scripts. Double click on one to insert the code in your currently selected script. I'll upload it when I've made sure that everything is still running smoothly. :cool:
  11. 00din

    00din's B&W2 Script Tool

    I'll make it save all open scripts before compiling. Any objections? I've also made it display an asterix in the tabname when a script has been modified since the last save.
  12. 00din

    00din's B&W2 Script Tool

    Monkey, I'm glad you like it. :) If you have any suggestions please post them here. Kays, do you have .NET 3.5 installed? The error you get states that it can't find one of the standard methods. ??? By the way, you can use Open Project if you want to compile.
  13. 00din

    00din's B&W2 Script Tool

    Exactly! Try the beta. It has a few quirks, but nothing serious. :)
  14. 00din

    Re: Of Gods And Mortals

    I am needed. :laugh2 Daxter, could you add me to MSN? Pleeeeaaaase kill the Llama... Plz?  :shocked
  15. 00din

    00din's B&W2 Script Tool

    This project is not done yet, but I've already included some nice features that really improves the scripting experience. Features: Tabs to edit more than one script at a time. Quick access to enums. Open all scripts referenced in your challenges.txt. This will automatically set the Input and...
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